Usecode C reference
intrinsics
- a_or_an
- add_answer
- add_cont_items
- add_party_items
- add_spell
- add_to_keyring
- add_to_party
- advance_time
- ambient_light
- apply_damage
- approach_avatar
- armageddon
- attack_avatar
- attack_object
- begin_casting_mode
- book_mode
- book_mode_ex
- call_guards
- can_avatar_reach_pos
- cause_light
- center_view
- change_npc_face0
- change_npc_face1
- clear_answers
- clear_item_flag
- clear_item_say
- click_on_item
- clone
- close_gump
- close_gump2
- close_gumps
- close_gumps2
- count_objects
- create_barge_object
- create_new_egg
- create_new_object
- create_new_object2
- delayed_execute_usecode_array
- die_roll
- direction_from
- display_area
- display_map
- display_map_ex
- display_runes
- earthquake
- end_conversation
- error_message
- execute_usecode_array
- fade_palette
- fade_palette_sleep
- find_direction
- find_nearby
- find_nearby_avatar
- find_nearest
- find_object
- fire_projectile
- flash_mouse
- game_day
- game_hour
- game_minute
- get_alignment
- get_array_size
- get_attack_mode
- get_avatar_ref
- get_barge
- get_body_npc
- get_cont_items
- get_container
- get_dead_party
- get_distance
- get_item_flag
- get_item_frame
- get_item_frame_rot
- get_item_gump_position
- get_item_quality
- get_item_quantity
- get_item_shape
- get_item_weight
- get_lift
- get_map_num
- get_music_track
- get_npc_id
- get_npc_name
- get_npc_number
- get_npc_object
- get_npc_prop
- get_npc_warmth
- get_object_position
- get_oppressor
- get_party_list
- get_party_list2
- get_random
- get_readied
- get_schedule_type
- get_shape_flag
- get_skin_colour
- get_slider_value
- get_speech_track
- get_temperature
- get_temperature_zone
- get_timer
- get_usecode_fun
- get_weapon
- get_weather
- give_last_created
- halt_scheduled
- has_spell
- in_combat
- in_gump_mode
- in_usecode
- in_usecode_path
- infravision
- init_conversation
- input_numeric_value
- is_dead
- is_dest_reachable
- is_not_blocked
- is_npc
- is_on_keyring
- is_pc_female
- is_pc_inside
- is_readied
- is_water
- item_say
- kill_npc
- lightning
- mark_virtue_stone
- modify_schedule
- mouse_exists
- move_object
- nap_time
- npc_nearby
- npc_nearby2
- obj_sprite_effect
- on_barge
- part_of_day
- path_run_usecode
- play_music
- play_scene
- play_sound_effect
- play_sound_effect2
- pop_answers
- printf
- push_answers
- recall_virtue_stone
- reduce_health
- remove_all_spells
- remove_answer
- remove_cont_items
- remove_from_area
- remove_from_keyring
- remove_from_party
- remove_item
- remove_npc
- remove_npc_face
- remove_npc_face0
- remove_npc_face1
- remove_party_items
- remove_spell
- reset_conv_face
- restart_game
- resurrect
- resurrect_npc
- revert_schedule
- roll_to_win
- run_endgame
- run_schedule
- save_pos
- select_from_menu
- select_from_menu2
- set_alignment
- set_attack_mode
- set_barge_dir
- set_camera
- set_conversation_slot
- set_gump_shape
- set_gump_text
- set_gump_text_font
- set_intercept_item
- set_item_flag
- set_item_frame
- set_item_frame_rot
- set_item_gump_position
- set_item_quality
- set_item_quantity
- set_item_shape
- set_last_created
- set_lift
- set_light
- set_new_schedules
- set_npc_id
- set_npc_name
- set_npc_prop
- set_opponent
- set_oppressor
- set_orrery
- set_path_failure
- set_polymorph
- set_schedule_type
- set_slider_value
- set_temperature
- set_time_palette
- set_timer
- set_to_attack
- set_usecode_fun
- set_weather
- show_npc_face
- show_npc_face0
- show_npc_face1
- si_display_map
- si_path_run_usecode
- sit_down
- sprite_effect
- start_blocking_speech
- start_speech
- stop_arresting
- stop_time
- summon
- telekenesis
- teleport_to_saved_pos
- update_last_created
- view_tile
- wearing_fellowship
- wizard_eye
scriptop
- actor
- attack
- call
- continue
- cycle
- descent
- face
- finish
- frame
- hatch
- hit
- hours
- minutes
- music
- next
- nohalt
- nop
- nop2
- previous
- remove
- repeat
- reset
- resurrect
- rise
- say
- setegg
- sfx
- speech
- step
- wait
- weather