UI_create_barge_object
![[Exult]](images/exultsm.png)
UI_create_barge_object(int width, int height, int dir)
Creates a barge object with the specified width, height and direction.
Parameters
| Parameter / value | Description |
|---|---|
width |
The width (x), in tiles, of the barge object. |
height |
The height (y), in tiles, of the barge object. |
dir |
This optional parameter sets the barge's initial direction. If missing, it is assumed to be north (0). |
Return
An object reference to the newly created barge object. This object is pushed into the 'last created' LIFO stack, and starts out in 'limbo'; it will remain there until placed either, in the game world through the 'UI_update_last_created' intrinsic or inside a container through the 'UI_give_last_created' intrinsic.