UI_create_new_object
object UI_create_new_object(int shape)
Creates a new object with the specified shape.
Parameters
| Parameter / value | Description |
|---|---|
shape |
The shape in 'SHAPES.VGA' of the new object. If this is a monster shape, the object is created without any equipment whatsoever, even if the shape has an associated equipment entry. |
Return
An object reference to the newly created object. This object is pushed into the 'last created' LIFO stack, and starts out in 'limbo'; it will remain there until placed either, in the game world through the 'UI_update_last_created' intrinsic or inside a container through the 'UI_give_last_created' intrinsic.