UI_delayed_execute_usecode_array
int UI_delayed_execute_usecode_array(object obj, int script[], int delay)
int obj->delayed_execute_usecode_array(int script[], int delay)
Deprecated; use Usecode C script blocks instead. Animates an object according to the supplied script after a delay. Works exactly like execute_usecode_array, but starts only after the specified delay.
Parameters
| Parameter / value | Description |
|---|---|
obj |
The object to be animated. |
script |
The sequence of actions to be executed. |
delay |
The number of ticks that must elapse before the animation starts. |
Return
Always returns '1'.