UI_save_pos
![[SI, Exult]](images/siexultsm.png)
UI_save_pos(object obj)
obj->save_pos()
Saves the current position/map of an object. This persists across save games, but there is only one 'slot' in which the position is saved. Therefore, only the last stored position is available.
Parameters
| Parameter / value | Description |
|---|---|
obj |
The object whose position we want. |