UI_clone
actor UI_clone(actor npc)
actor npc->clone()
Creates a duplicate of the supplied NPC. This duplicate is always of GOOD alignment and starts with an IN_COMBAT schedule. The clone is placed in a spot near to the original NPC.
Parameters
| Parameter / value | Description |
|---|---|
npc |
The NPC that should be cloned. |
Return
An object reference to the clone, or zero if the intrinsic did not receive a valid NPC to clone or if a suitable spot for the clone could not be found.