OK, the exultstudio problem is simply enough: It doesn't find "exult_studio.glade". It looks for "data/exult_studio.glade", but the file really is in mapedit.
So, to start exult studio, I did this (from the Exult source directory):
./mapedit/exult_studio -x mapedit
Search found 41 matches
- Sun Jun 28, 2009 7:07 pm
- Forum: Exult Discussion
- Topic: Anyone offering precompiled binaries of latest (or recent) s
- Replies: 109
- Views: 18146
- Sun Jun 28, 2009 5:58 pm
- Forum: Exult Discussion
- Topic: Anyone offering precompiled binaries of latest (or recent) s
- Replies: 109
- Views: 18146
Re: Anyone offering precompiled binaries of latest (or recen
Regarding the Pentagram build system: I think it's overly complicated. It could be simplified a lot (and the resulting binary be made smaller) by not using internal frameworks but rather simply static linking the various dependencies (as we do with ScummVM). I.e., don't build all those libs as share...
- Sat Dec 10, 2005 3:57 am
- Forum: Exult Discussion
- Topic: How to make Exult behave more like a native Mac OS X applica
- Replies: 4
- Views: 578
Re: How to make Exult behave more like a native Mac OS X app
I agree with some of the things you said, and disagree with some others. (For background info: I am the OS X 'porter' of Exult, made the old OS 7/8/9 port, am developing for Macs for many years now and am very much familiar with the OS X file system layout guidelines, thank you :-). See also http://...
- Tue Feb 10, 2004 3:54 am
- Forum: Exult Discussion
- Topic: Can't get OSX version to launch
- Replies: 5
- Views: 795
Re: Can't get OSX version to launch
That sounds as if the binary is linking against 10.3 only code, and you are probably using 10.2. The depenendcy is probably introduced by the C++ library (we don't use those functions listed in the error message directly). As such, there is no simple way for me to produce a 10.2 binary. (For the 'cl...
- Mon Feb 02, 2004 8:47 am
- Forum: Exult Discussion
- Topic: OSX Version Requires Fink?!
- Replies: 3
- Views: 413
Re: OSX Version Requires Fink?!
. Why do people always have to forget their manners when writting on the net? Anyways, I guess that means I can now forget mine, too :-) First off: there is a fixed, static linked binary online now. Not linking it statically was simply a mistake in the build process, no "evil intention", a...
- Mon Mar 24, 2003 10:58 am
- Forum: Exult Discussion
- Topic: Version 1.00 and Mac OS X
- Replies: 1
- Views: 300
Re: Version 1.00 and Mac OS X
What version of the game are you talking about? Are you trying to compile yourself? Or did you download this somewhere? If you downloaded a 1.00 buiild of Exult for Mac OS X somewhere, note that it is *NOT* official in any way and not supported by us. Go and ask the guy who made it if you need help....
- Mon Mar 24, 2003 10:56 am
- Forum: Exult Discussion
- Topic: Build problem for Mac OS X
- Replies: 76
- Views: 5400
Re: Build problem for Mac OS X
You most definitly *can* create files starting with a dot in Mac OS X. Those files are then (as on all Unix systems) invisible.
And normally, "exult.cfg" (w/o a leading dot) works fine over here (with my own build; I didn't try the build used here).
And normally, "exult.cfg" (w/o a leading dot) works fine over here (with my own build; I didn't try the build used here).
- Sun Mar 09, 2003 4:57 am
- Forum: Exult Discussion
- Topic: Build problem for Mac OS X
- Replies: 76
- Views: 5400
Re: Build problem for Mac OS X
Interesting, Marc, how did you do it? Building never was a problem for me, but how did you work around the buggy C++ library?
- Thu Feb 06, 2003 8:56 am
- Forum: Exult Discussion
- Topic: Build problem for Mac OS X
- Replies: 76
- Views: 5400
Re: Build problem for Mac OS X
My original bug report was closed as a duplicate. Due to the shitty nature of Apple's "Radar" bug tracker, I have no way to see any information on the bug which mine was a duplicate off... grr Luckily, I have good contacts to certain Apple employees . It seems that the fstream bug was in G...
- Sat Feb 01, 2003 4:56 am
- Forum: Exult Discussion
- Topic: Build problem for Mac OS X
- Replies: 76
- Views: 5400
Re: Build problem for Mac OS X
I think the status didn't change at all, but I'll try it once more.
- Wed Nov 13, 2002 8:01 am
- Forum: Exult Discussion
- Topic: OS X 1.0 release?
- Replies: 9
- Views: 979
Re: OS X 1.0 release?
Using GCC2 doesn't work (it dies with an internal compiler error). That leaves STLPort to try.
- Wed Nov 13, 2002 4:29 am
- Forum: Exult Discussion
- Topic: OS X 1.0 release?
- Replies: 9
- Views: 979
Re: OS X 1.0 release?
Maybe when I get back home, I can try and see if it is possible to compile exult on 10.1 and have it running well on 10.2, however, that would require me to install a 10.1 system first, then install all the latest tools & libs (e.g. SDL 1.2.5 which is a must). So I am not likely to do that. And ...
- Mon Apr 01, 2002 12:04 am
- Forum: Exult Discussion
- Topic: Congrats on a great program
- Replies: 4
- Views: 683
Re: Congrats on a great program
Now that we have made it official, we can tell you that indeed, we are going to fix these plot holes and even add new stuff!
http://exult.info/announcement.html
http://exult.info/announcement.html
- Sun Mar 31, 2002 11:47 pm
- Forum: Exult Discussion
- Topic: Ultima 7 for Atari ST
- Replies: 8
- Views: 812
Re: Ultima 7 for Atari ST
Oh it depends a lot on which Ataris you had. My Mega STE had 4 MB (and even the old STs like the 1024 ST could have up to 4 MB), and it had 16 Mhz, and a Cache, *and* the blitter! One hell of a machine =) But later machines, like the TT and the Falcon, could have up to (or maybe even more than?) 16 ...
- Sat Mar 16, 2002 2:48 am
- Forum: Exult Discussion
- Topic: MAC help!
- Replies: 2
- Views: 574
Re: MAC help!
As Dominus said, get 0.98RC1 first before trying anything else.
But I fear it won't run under 8.1. System 8.5 or 8.6 should do it, though.
But I fear it won't run under 8.1. System 8.5 or 8.6 should do it, though.
- Fri Mar 15, 2002 9:50 am
- Forum: Exult Discussion
- Topic: Freebie: Original Ultima games
- Replies: 18
- Views: 2035
Re: Freebie: Original Ultima games
I have Ultima 7 (Complete, that bundle edition), so I'd be interested in it... however, since I don't even have a PC anymore, and since it's not that important to me, and since Dominus showed interest, I also vote for him on that (with Nadir that makes three votes :-) But I'd be interested in the Ul...
- Wed Mar 13, 2002 11:58 am
- Forum: Exult Discussion
- Topic: OSX version
- Replies: 1
- Views: 364
Re: OSX version
The email address setup here was bad. This one should work better =)
- Wed Mar 13, 2002 11:31 am
- Forum: Exult Discussion
- Topic: MacOS X and MacOS 9 Bug?
- Replies: 2
- Views: 482
Re: MacOS X and MacOS 9 Bug?
If you get a chance, please try out the Mac OS 9/X binaries of RC 1, if they work properly for you or not, and report your findings to me (best via email).
Thanks!
Thanks!
- Wed Mar 13, 2002 11:31 am
- Forum: Exult Discussion
- Topic: Mac OS X compile problems
- Replies: 5
- Views: 798
Re: Mac OS X compile problems
If you get a chance, please try out the Mac OS X binaries of RC 1, if they work properly for you or not, and report your findings to me (best via email).
Thanks!
Thanks!
- Wed Mar 06, 2002 2:13 am
- Forum: Exult Discussion
- Topic: Mac OS X compile problems
- Replies: 5
- Views: 798
Re: Mac OS X compile problems
Fink doesn't overwrite anything you already have, as that would be a very bad thing indeed. It installs all its stuff into /sw by default. If you manually installe stuff before in /usr/local/, you may want to get rid of that.
- Wed Mar 06, 2002 2:08 am
- Forum: Exult Discussion
- Topic: MacOS X and MacOS 9 Bug?
- Replies: 2
- Views: 482
Re: MacOS X and MacOS 9 Bug?
The OS X version is working fine for me for quite some time. I withdrew the OS X beta binary again shortly after it's release, since some people had problems with it apparanetly caused by a compiler bug - it would work fine if you had an existing exult installation, but didn't manage to create the m...
- Mon Feb 11, 2002 8:59 am
- Forum: Exult Discussion
- Topic: ExultMac HowTo?
- Replies: 4
- Views: 762
Re: *laughs*
Beni,
I really can't help you with that since you don't give enough information. You don't say what compiler you used to compile it, you don't say which sources you got, basically, nothing.
If you could fill in some of these gaps, there'd be a slim chance I can help.
I really can't help you with that since you don't give enough information. You don't say what compiler you used to compile it, you don't say which sources you got, basically, nothing.
If you could fill in some of these gaps, there'd be a slim chance I can help.
- Mon Feb 11, 2002 8:56 am
- Forum: Exult Discussion
- Topic: Any chance of beta2 for OSX?
- Replies: 2
- Views: 343
Re: Any chance of beta2 for OSX?
wjp just pointed me to this, so I guess I have to answer now :) Yes, there arce chances. Exult always has worked fine for me, but other people experienced problems. There were these problems: 1) One real bug. However, that was a bug in the *compiler* not in exult, so there was nothing I could do abo...
- Thu Jan 10, 2002 7:31 am
- Forum: Exult Discussion
- Topic: Two Mac related questions
- Replies: 1
- Views: 366
Re: Two Mac related questions
Actually, the game window size does not really depend on the resolution. Rather in a bigger resolution (which is squeezed into the same space as the lower ones), it *appears* smaller. The original game resolution was 320x200. If you want to play that on a 1280x1024 display, you need a magnifying gla...
- Thu Jan 10, 2002 7:27 am
- Forum: Exult Discussion
- Topic: Status of OSX beta?
- Replies: 5
- Views: 837
Re: Status of OSX beta?
You haven't seen a report since I am not currently working on it...
If at all, I won't make a beta release anymore, if at all something based on the current CVS. But I really need quite some time to figure all out, and I don't see that happen in the near future :/
If at all, I won't make a beta release anymore, if at all something based on the current CVS. But I really need quite some time to figure all out, and I don't see that happen in the near future :/
- Sat Jan 05, 2002 1:13 pm
- Forum: Exult Discussion
- Topic: Off topic - Monkey Island
- Replies: 13
- Views: 1833
Re: Off topic - Monkey Island
Woa, that's cool!
Does it work with Loom or Indy 3 by chance?
I have the mac version of those, wonder if the data format is the same. But since I also have the PC versions of Indy3&4, Loom, DotT, Maniac Mansion, Zak McKracken and MI 1&2, I have plenty of things to try =)
Does it work with Loom or Indy 3 by chance?
I have the mac version of those, wonder if the data format is the same. But since I also have the PC versions of Indy3&4, Loom, DotT, Maniac Mansion, Zak McKracken and MI 1&2, I have plenty of things to try =)
- Sat Jan 05, 2002 1:09 pm
- Forum: Exult Discussion
- Topic: Getting an error trying to run ExultMac on 8.6
- Replies: 2
- Views: 429
Re: Getting an error trying to run ExultMac on 8.6
You can get this as part of the GameSprockets from Apple, here:
http://www.versiontracker.com/redir.fcg ... .5.smi.bin
Or search on VersionTracker.com
http://www.versiontracker.com/redir.fcg ... .5.smi.bin
Or search on VersionTracker.com
- Thu Dec 06, 2001 8:47 am
- Forum: Exult Discussion
- Topic: Sound in MacOS beta still choppy
- Replies: 2
- Views: 472
Re: Sound in MacOS beta still choppy
Are you running it in OS 9, or in Classic mode under OS X?
The OS X version I released doesn't work for creating a new game. This seems to be caused by a compiler bug. I gotta investigate it & make a new release, but so far I had no time for that.
The OS X version I released doesn't work for creating a new game. This seems to be caused by a compiler bug. I gotta investigate it & make a new release, but so far I had no time for that.
- Thu Dec 06, 2001 8:46 am
- Forum: Exult Discussion
- Topic: Fingolfin...
- Replies: 3
- Views: 656
Re: Fingolfin...
Just FYI: I am almost never reading the forum. If you want something from me, email me
I suggest you get the pre-made sound packs, indeed. If you still need expack, send me an email request for it, and as soon as I have some time (weekend I hope...) I'll try to send it to you.
I suggest you get the pre-made sound packs, indeed. If you still need expack, send me an email request for it, and as soon as I have some time (weekend I hope...) I'll try to send it to you.
- Thu Dec 06, 2001 8:45 am
- Forum: Exult Discussion
- Topic: Crashes when running in window on Mac
- Replies: 17
- Views: 2543
Re: Crashes when running in window on Mac
Using the bug reporter is a good idea indeed, and also emailing me directly. I am basically never reading the forum, unless somebody explicitly tells me to do so. As for that crasher -> I can't test it ATM. It used to work just fine, but maybe something bad crept in. Gotta check it later. If you hav...
- Sun Dec 02, 2001 9:58 am
- Forum: Exult Discussion
- Topic: Mac OS 9, X beta?
- Replies: 12
- Views: 1748
Re: Mac OS 9, X beta?
I deleted my gamedat/gamewin.dat, and now it crashes for me, too (I never noticed this problem, since I never tried to delete gamedat/gamewin.dat before
I will look into it, and make a fixed release ASAP
I will look into it, and make a fixed release ASAP
- Sat Dec 01, 2001 8:07 am
- Forum: Exult Discussion
- Topic: Mac OS 9, X beta?
- Replies: 12
- Views: 1748
Re: Mac OS 9, X beta?
OK, that's fine. I found the problem, and am working on a work around. If you want, email me directly, then I can send you a test build, so you can confirm if it is now working for you.
- Sat Dec 01, 2001 7:45 am
- Forum: Exult Discussion
- Topic: Mac OS 9, X beta?
- Replies: 12
- Views: 1748
Re: Mac OS 9, X beta?
Bad...
can you please tell me what you get if you
otool -L /sw/lib/libz.1.1.3.dylib
Also, do you have stuff inside /usr/local? Do you gnu-darwin installed, or fink or something alike?
can you please tell me what you get if you
otool -L /sw/lib/libz.1.1.3.dylib
Also, do you have stuff inside /usr/local? Do you gnu-darwin installed, or fink or something alike?
- Sat Dec 01, 2001 7:18 am
- Forum: Exult Discussion
- Topic: Mac OS 9, X beta?
- Replies: 12
- Views: 1748
Re: Mac OS 9, X beta?
Web page is updated now with download links, too.
- Sat Dec 01, 2001 7:09 am
- Forum: Exult Discussion
- Topic: Mac OS 9, X beta?
- Replies: 12
- Views: 1748
Re: Mac OS 9, X beta?
Could you please tell me what it says in the system log (i.e. run Console.app to see that). Like, what error message?
- Sat Dec 01, 2001 3:10 am
- Forum: Exult Discussion
- Topic: Mac OS 9, X beta?
- Replies: 12
- Views: 1748
Re: Mac OS 9, X beta?
Both are released now, please test 'em and get back to me with any mac-specific problems you encounter (hopefully none
- Sat Nov 24, 2001 7:26 am
- Forum: Exult Discussion
- Topic: When will the beta come? It has !!!
- Replies: 33
- Views: 5774
Re: When will the beta come?
Finally got around working on it... I have succesfully built on OS 9 and will commit my changes to CVS now... who can say "break'in CVS" ???
- Sun Nov 18, 2001 6:03 am
- Forum: Exult Discussion
- Topic: When will the beta come? It has !!!
- Replies: 33
- Views: 5774
Re: When will the beta come?
We want to make it real soon now.
If you are particular desperate, I could send you a current snapshot for MacOS (in fact, i need to test on MacOS before the release anyway, I am using MacOS X all the time currently
If you are particular desperate, I could send you a current snapshot for MacOS (in fact, i need to test on MacOS before the release anyway, I am using MacOS X all the time currently
- Sun Nov 18, 2001 5:11 am
- Forum: Exult Discussion
- Topic: Welcome, Max!
- Replies: 7
- Views: 1237
Re: Welcome, Max!
That is all fine any nice, but did you have to scare me so much by shouting my name loud, Jeff?
- Wed Oct 24, 2001 7:45 am
- Forum: Exult Discussion
- Topic: Forum reset
- Replies: 2
- Views: 1938
Forum reset
Let's say, there were some issues with Phorum, the forum software... it likes to regulary delete its own configuration it seems... and now it decided to delete the database, too. On the positive side, we updated Phorum to a newer version. We will try to make backups in the database in the future, as...
- Wed Oct 24, 2001 7:36 am
- Forum: Exult Discussion
- Topic: Hey!
- Replies: 1
- Views: 1746
Re: Hey!
Let's say, there were some issues with Phorum, the forum software... it likes to regulary delete its own configuration it seems... and now it decided to delete the database, too.
On the positive side, we updated Phorum to a newer version.
On the positive side, we updated Phorum to a newer version.