Room of dead NPC (teleport)
Forum rules
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Room of dead NPC (teleport)
Have you ever teleported to that room with the NPC's walking around...it's on the top left of the teleport map.
Is that where NPC's go when they die?
I thought it was and I went on an NPC killing rage and they didn't appear there.
Also..I killed most of the NPC's in that room. Now where do they go?
Is that where NPC's go when they die?
I thought it was and I went on an NPC killing rage and they didn't appear there.
Also..I killed most of the NPC's in that room. Now where do they go?
Re: Room of dead NPC (teleport)
In the orginal versions of both BG and SI, there was a specific location to which NPCs would go to when they die. In BG, this room is by Cove and in SI it's in the far top left of the map. In SI, besides being a room of the dead, it's a room where special NPCs are that you have already met who vanish or that you will meet later on.
However, in Exult, dead NPCs just cease to exist. In SI, the top left room is still used to store NPCs that you have yet to meet, but the dead still go no where.
A while ago this was asked and the Exult team said they had no plans on putting this "feature" in, but I'm sure there are a lot of us who would like it put in. Otherwise, in SI, there is no way to bring back dead NPCs (as far as I know).
However, in Exult, dead NPCs just cease to exist. In SI, the top left room is still used to store NPCs that you have yet to meet, but the dead still go no where.
A while ago this was asked and the Exult team said they had no plans on putting this "feature" in, but I'm sure there are a lot of us who would like it put in. Otherwise, in SI, there is no way to bring back dead NPCs (as far as I know).
Re: Room of dead NPC (teleport)
It's something we might do someday in the development version. Dead NPC's aren't totally deleted in Exult; they're just removed from the map.
Re: Room of dead NPC (teleport)
Is there any way for the game to delete usecode?
Or do the characters exist somewhere else besides usecode when they are deleted from the map?
Or do the characters exist somewhere else besides usecode when they are deleted from the map?
Re: Room of dead NPC (teleport)
What do you mean by "delete usecode"?
Exult doesn't touch your static files.
Exult doesn't touch your static files.
Re: Room of dead NPC (teleport)
So does anybody know what's up with that vampire in the side room? I never encountered him in the game, and if you talk to him, he says something like "Ah, new victims" and then the game sort of freezes. He's tough as nails to kill if you attack him too.
Re: Room of dead NPC (teleport)
He´s in Skullcrusher mountains (temple of chaos). You must kill him to get the key to go out of that mountains. You must read a scroll to make him appear
Re: Room of dead NPC (teleport)
So then why is his usecode different -- and broken?
I just checked with latest beta snapshot. He says "Ahh, a victim" "Back to the Pit!!!!" and then the pointer stays stuck on the chat pointer. NPCs continue to move about, but I cannot move, or use the keyboard.
Anybody familiar with the usecode know what this is or was supposed to be?
I just checked with latest beta snapshot. He says "Ahh, a victim" "Back to the Pit!!!!" and then the pointer stays stuck on the chat pointer. NPCs continue to move about, but I cannot move, or use the keyboard.
Anybody familiar with the usecode know what this is or was supposed to be?
Re: Room of dead NPC (teleport)
the only thing I know is that you can´t talk with him in the death room because he begans to talk after you read a scroll in his crypt. It´s impossible to recruit too, if you do that your game will crash...
Re: Room of dead NPC (teleport)
He works fine in the real game, but not in the death room. I have not looked at the code, but I suspect it's because characters expect certain things to be within view and when they are not, it can't deal with it. No shock there.