Buncha suggestions to discuss

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Mike Mayday

Buncha suggestions to discuss

Post by Mike Mayday »

OK, do excuse me dumping all this stuff without much explanation, I just feel the need to say these before I forget :P You guys are doing a wonderful job so if you're ever out of ideas on things to improve- there you go.

A
If someone (me) were to create appropriate frames would it be possible to:
1)make the actor animation more detailed
2)make the actors better reflect their equipment (by using layered sprites) (I mean show the armour they are wearing).

B
Another idea I'd love to see realised- ctrl+click to automatically pick up an object (move it to inventory without the necessity to drag and drop).

And a lot more!

C) temporally disable monster generating eggs upon activation
d) make the corpses stay longer
e) improve the sequences when an NPC (party or non-party) have to approach you or take a seat in a vehicle and such. With 8 people in my party using the carriage or ship or carpet borders on a miracle
f) automatic feeding of party? yes plz
g) NPCs on schedules will often create huge piles of items (bartenders, tailors, bakers). Is there no way to stop them? D:
h) some indication of the power of your weapon held, so that you don't have to consult the weapon manual each time (yes, this is only a problem for new players but still)

Ok there's more but I'm already guilty for whining like a little bitch so there you go- flame on!

Regards and thanks for Exult!
/mike
Malignant Manor
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Re: Buncha suggestions to discuss

Post by Malignant Manor »

make the actors better reflect their equipment (by using layered sprites) (I mean show the armour they are wearing).
This is probably never going to happen. It requires a lot of frame creations especially if you make the actor animation more detailed. Then you have to find someone to code it.

You can change an npcs shape on item equip with usecode. There is some thread on the forums on this, but I'm not sure what to search for.

automatic feeding of party? yes plz
You can set npcflag->Doesn't eat with Exult Studio for each party member's shape.
make the corpses stay longer
Temporary items like monster corpses only disappear if you walk too far away. I think it follows the original. This should probably get extended slightly if an object is a body because it is very possible that you could automatically be taken out of range.
NPCs on schedules will often create huge piles of items (bartenders, tailors, bakers). Is there no way to stop them? D:
I'm done some work on this. Bakers should be fixed except food items don't get their quality saved so bread can get stuck in the oven if saved before retrieved.
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