Mod questions
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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Mod questions
I am trying to play around with a mod where newly created NPC's can join you. If anything, I know the newly created automatons have a usecode where they will join you when you talk to them. I have changed some NPC's to that just as a generic fix, but does anyone know how to make a code to make newly created NPC's join your party?
Re: Mod questions
It sounds like what you're looking for is UI_add_to_party(actor npc) or npc->add_to_party()
If that's the case, in whatever condition you want the NPC to join the party add that intrinsic with the NPC's number(make sure it's negative).
If that's the case, in whatever condition you want the NPC to join the party add that intrinsic with the NPC's number(make sure it's negative).
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Re: Mod questions
In the character's dialogue, you'll want to do something like this, from Dupre's UCC in TFL:
case "join" (remove):
say("@It would be both an honor and a pleasure to join thee on thine adventures once again.@");
item->add_to_party();
add("leave");
Cheers, Wizardry Dragon
Lead Designer, The Feudal Lands
www.thefeudallands.ca
case "join" (remove):
say("@It would be both an honor and a pleasure to join thee on thine adventures once again.@");
item->add_to_party();
add("leave");
Cheers, Wizardry Dragon
Lead Designer, The Feudal Lands
www.thefeudallands.ca
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca