Bug Reporting - Keyring Mod (Spoilers Within)

NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Forum rules
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Locked
Paulon

Bug Reporting - Keyring Mod (Spoilers Within)

Post by Paulon »

I'm using the latest versions of the compiled Win32 Exult snapshot (18 May) and the Keyring Mod (17 May). I have a saved game I can send if needed.

The bug:
When Zauriel is killed, Exult quits to desktop. It doesn't freeze or give any error message, it just shuts down on the spot. My party consists of Iolo, Spark, and Laurianna.

When the fight begins, Laurianna and Spark are paralyzed and put into force fields, but Iolo isn't, and participates in the combat. I've eliminated both Iolo and Spark from the party (resulting in Laurianna being paralyzed) without changing the final crash. I've tried both glass swords and the death scythe as weapons.

I get the following from stderr.txt and stdout.txt. Following that is the Exult config setup for the file locations.


stderr.txt

Warning, trailing slash in path: "\"
Warning, trailing slash in path: "\"
Can't create script for NULL object



stdout.txt

Exult version 1.4.05cvs
Built at: May 18 2009 13:01:04
Compile-time options: USE_FMOPL_MIDI, USE_MT32EMU_MIDI, USE_EXULTSTUDIO, HAVE_ZIP_SUPPORT, HAVE_OPENGL
Compiler: gcc, version: 4.2.1-dw2 (mingw32-2)

Platform: Windows Unknown NT Service Pack 1 Version 6.0 Build 6001
Exult path settings:
Data : data
Digital music : data\music

Black Gate : not found (\.)
Forge of Virtue : found
exult_bg.flx : found
Serpent Isle : not found (\.)
Silver Seed : found
exult_si.flx : found
OGG Vorbis Digital Music: Disabled
Trying: `Windows'
1 Midi Devices Detected
Listing midi devices:
-1: Microsoft MIDI Mapper
0: Microsoft GS Wavetable Synth
Using device -1: Microsoft MIDI Mapper
Success!
Midi Output: Enabled
Starting a BLACK GATE game with the 'Keyring' modification.
Game path settings:
Static : D:\Ultima\UC\ULTIMA7\static
Gamedat : D:\Ultima\UC\ULTIMA7\mods\Keyring\gamedat
Savegame: D:\Ultima\UC\ULTIMA7\mods\Keyring\saves
Patch : D:\Ultima\UC\ULTIMA7\mods\Keyring\data

Gamedat identity FORGE
Reading usecode file.
Support for SI Paperdolls is enabled.
Support for SI Multiracial Avatars is enabled.
Loading /exult_bg.flx...
Loading default keybindings
Loading patch keybindings

Opened socket for Exult Server on port 49172
Cheats enabled.
NPC write
NPC write
Game paused
Game resumed
Aproach nsteps is 1.
Aproach nsteps is 0.



Config Section





D:\Ultima\UC\ULTIMA7


(default)


jmsfx.flx




D:\Ultima\UC\SERPENT


(default)


jmsisfx.flx
Paulon

Re: Bug Reporting - Keyring Mod (Spoilers Within)

Post by Paulon »

Doh. I'm running it in Vista in case it makes a difference.
alagner
Posts: 118
Joined: Thu May 14, 2020 1:34 pm

Re: Bug Reporting - Keyring Mod (Spoilers Within)

Post by alagner »

Paulon, did you get out of Trinsic legally, or cheat-teleported out? For some odd reason I had the same problem while cheating, and it wasn't present at all while playing normally. Under XP ;-).
A.M.Miera
vel. Alagner Dragon
marzo
Site Admin
Posts: 1925
Joined: Thu May 14, 2020 1:34 pm

Re: Bug Reporting - Keyring Mod (Spoilers Within)

Post by marzo »

Can you submit this to the tracker and attach a savegame just before the fight starts?
------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
Locked