Map Editing Questions

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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
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Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Map Editing Questions

Post by Knight Captain »

I am removing the extra landing strips in SI, and came across two issues:

1) How do I roll the u7ifix files into initgame.dat?

2) How do I update the cheat teleport map to reflect the changes?
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Map Editing Questions

Post by Knight Captain »

3) Is there a way to pre-sort all the chunks?
Donfrow
Posts: 308
Joined: Thu May 14, 2020 1:34 pm

Re: Map Editing Questions

Post by Donfrow »

You can use Shift-F3 to update the cheat teleport map.

I've inquired about reordering the chunks in the editor 2 or so years ago but at the time there wasn't a way, if I'm understanding your question correctly.
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Map Editing Questions

Post by Knight Captain »

ES has the ability to create groups for chunks, so an idea would be to have one person do the manual task of grouping them. This would then be included by default so everyone benefits.

Something like:
Open Water (all chunks with no land visible)
Coastline
Cave (dirt floor)
Cavern (gray floor)
Stone Castle
Fawn
Transitions (dirt to grass, for example)
etc.
Donfrow
Posts: 308
Joined: Thu May 14, 2020 1:34 pm

Re: Map Editing Questions

Post by Donfrow »

One thing I noticed about groups of chunks is that if you duplicate a chunk (I do this all the time so I can modify the base chunk) it breaks these groupings.

In other words, if you have group one with chunks 1-5 and group two with chunks 6-10, then duplicate chunk 3, you now have group one with chunks 1-5 (with 2 chunk 3's) and group 2 has chunks 6-10 (with 6 being the old chunk 5) and then chunk 11 (the original chunk 10) wouldn't be in the group. It's a good idea, but can break apart pretty quickly.
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Map Editing Questions

Post by Knight Captain »

That sounds like an issue with duplication. It should just assign the highest unused number, so nothing is reordered.
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: Map Editing Questions

Post by Knight Captain »

Related issue:

When I make all the changes, instead of only updating initgame.dat, there are a bunch of other files in the mod data folder. Is there a way to integrate these all back into the initgame.dat file?
agentorangeguy
Posts: 565
Joined: Thu May 14, 2020 1:34 pm

Re: Map Editing Questions

Post by agentorangeguy »

Yeah I agree , prearranged groupings of chunk types would be awesome. I wish it were easier to duplicate chunks and edit them without busting the groups too.
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Dominus
Site Admin
Posts: 5656
Joined: Thu May 14, 2020 1:34 pm

Re: Map Editing Questions

Post by Dominus »

@AgentOrangeGuy: I wrote you an email some days ago. Did you receive it?
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agentorangeguy
Posts: 565
Joined: Thu May 14, 2020 1:34 pm

Re: Map Editing Questions

Post by agentorangeguy »

Got it just now, been busy these past few days with school! :D
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