SI: Missing animations?

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Alex Meltinus

SI: Missing animations?

Post by Alex Meltinus »

Hi,
I began playing SI with the newest build today. When I arrived at Monitor, I went to the corn fields. In the original game, the working farmer woman cuts down the corn, leaving only stumps behind. Under Exult, the corn stays as it is. Are there other animations/details missing under Exult?
Darth British

Re: SI: Missing animations?

Post by Darth British »

Unfortunately, yes.
Therefore, if you want some shiny new features, use Exult. Purists who enjoy the liveliness of the original U7 use Dosbox.
Dominus
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Re: SI: Missing animations?

Post by Dominus »

seems that schedule needs some tweaking....
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Alex Meltinus

Re: SI: Missing animations?

Post by Alex Meltinus »

It seems so. ;)
I've tried Dosbox, 12000 cycles, but while the general performance is much better than with BG, complex buildings bring it down to slow motion. So I think I'll play the game with Exult - BG was a real pleasure with Exult.
May I ask if there are more known missing schedules or unimplemented/not working details (apart from the issue with broken light system) in SI?
Dominus
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Re: SI: Missing animations?

Post by Dominus »

No schedule is missing but more might not be fully fleshed out. especially details like this might be missing since mo one reported it and no one from the team noticed it
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drcode
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Re: SI: Missing animations?

Post by drcode »

And now we have.:-)
Alex Meltinus

Re: SI: Missing animations?

Post by Alex Meltinus »

Indeed you have. ;) Should I create a ticket for it?
Dominus
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Posts: 5656
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Re: SI: Missing animations?

Post by Dominus »

It would be best if you do. We have really slow development and at least it will always be a reminder in the tracker
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