Translation tools
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Please use the Github Discussions at https://github.com/exult/exult/discussions
Translation tools
I want translate all texts and remake all fonts in U7. Where I can get tools for this?
Re: Translation tools
See http://exult.info/forum/viewtopic.php?p=5118#p5118 (the title of this thread is a dead giveaway)
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Re: Translation tools
If you need some advice, I can be of help.
Also, I prepared a page that details the steps for translation: http://artaxerxes_2.tripod.com/serpentisleenfrancais/id2.html
To update the fonts (which I don't mention in the page) you need to unpack them (they are flex files so use expack) and load them in the gimp. Make sure you keep the ASCII order when you make new fonts (the letter 'a' is mapped to the frame number 61 which is the ascii value for 'a').
Artaxerxes
Also, I prepared a page that details the steps for translation: http://artaxerxes_2.tripod.com/serpentisleenfrancais/id2.html
To update the fonts (which I don't mention in the page) you need to unpack them (they are flex files so use expack) and load them in the gimp. Make sure you keep the ASCII order when you make new fonts (the letter 'a' is mapped to the frame number 61 which is the ascii value for 'a').
Artaxerxes
Re: Translation tools
Hey, I wonder if anyone has changed the font to Ultima runes for hardcore fans? This would be much, much easier than a real translation, of course, although it would be a bit more work if one made use of the double letters in the runes.
-Karl
-Karl
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Re: Translation tools
this would not require a change in the fonts.vga but a chance in the exult engine.
Everytime the engine needs to render some text, instead of reading from usecode which font to use, it would force the rune font.
You could actually do it yourself. Explore the CVS where the font rendering engine is and yank the part that select the fonts and force which one you want.
It might be even easier if you use the cheats. I think I remember seeing another font option in a screenshot (mind you it was ugly)
Artaxerxes
Everytime the engine needs to render some text, instead of reading from usecode which font to use, it would force the rune font.
You could actually do it yourself. Explore the CVS where the font rendering engine is and yank the part that select the fonts and force which one you want.
It might be even easier if you use the cheats. I think I remember seeing another font option in a screenshot (mind you it was ugly)
Artaxerxes
Re: Translation tools
Great idea. That way, the double letters like th and ea could be handled by the engine as well. Maybe I'll actually do this.
-Karl
-Karl
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Re: Translation tools
Just one point I realised.
There are no "." in the rune font (the round big point used to separate possible answers). You'll have to make that one.
Artaxerxes
There are no "." in the rune font (the round big point used to separate possible answers). You'll have to make that one.
Artaxerxes
Re: Translation tools
It didn't occur to me to use the existing font for some reason; I was planning on doing it from scratch.
The rune font is the one that is dark on a wood background, right? That might be annoying to read over long periods of time, so maybe a new one would be better after all.
-Karl
The rune font is the one that is dark on a wood background, right? That might be annoying to read over long periods of time, so maybe a new one would be better after all.
-Karl
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Re: Translation tools
You still have the choice of using the background feature from the cheat menu. This way you can choose a light colored background to show the font better.
artaxerxes
artaxerxes
Re: Translation tools
The font does exist by the way - you can find it on one of origin's ultima web sites. Unfortunately you have to type everything in caps, though. Dunno if it has multi-letter runes in it or not.