Further paperdoll trouble

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Crowley
Posts: 459
Joined: Thu May 14, 2020 1:34 pm

Further paperdoll trouble

Post by Crowley »

I put my mystic armor graphics into the game, and ran into some problems implementing the paperdoll graphics. First of all, here's a picture of what happens:

Image

As you can see, the male paperdoll for some reason has the female torso section on top of the male torso (not to mention on top of everything else). At least the female paperdoll works better, but neither of them display the arms anywhere.

As far as I can tell, I set up the shapes precisely the same as armor paperdolls already in the game. The paperdoll shape has eight frames, with the first two being female and male torso, and the remaining six being different arm poses with male and female alternating. The armor shape itself has the Obj Paperdoll checked and pointing towards the paperdoll shape with Translucent and Gender-based ticked, and the position set as Torso.
Wizardry Dragon
Posts: 1241
Joined: Thu May 14, 2020 1:34 pm

Re: Further paperdoll trouble

Post by Wizardry Dragon »

I remember these graphics! I'm not sure where I put them, though. I had the same trouble when I tried to put these in game, but I never was able to figure it out unfortunately.

I'm inclined to think it's an Exult/Exult Studio bug since I pretty much duplicated a SI armour that did work.

Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Malignant Manor
Site Admin
Posts: 985
Joined: Thu May 14, 2020 1:34 pm

Re: Further paperdoll trouble

Post by Malignant Manor »

The arm frame is setup wrong. The female body frame is being used for 2 handed arm frame.You would have to compare it to the other armor obj paperdoll tab. I think it is ES since I can't seem to edit alternate frames and they are displayed as zero on magic armor. Unfortunately, without your files I can only make logical assumptions.

In paperdol.txt it should probably look like
:itemShapeNum/-1/1/9/0/1/paperdollShapeNum/0/2/4/6


I've always added paperdoll information manually following paperdol_info.txt in the [ur=http://exult.svn.sourceforge.net/viewvc ... ision=6232]source[/url] and SI paperdol.vga examples. It wasn't editable in ES for quite awhile.

You can copy all the formatting comments to the file you currently have in your patch folder. Unfortunately, ES will overwrite the comments and spacing when saving. You might be able to put the file in the static folder though.
Crowley
Posts: 459
Joined: Thu May 14, 2020 1:34 pm

Re: Further paperdoll trouble

Post by Crowley »

Thank you, that solved the problem.
Malignant Manor
Site Admin
Posts: 985
Joined: Thu May 14, 2020 1:34 pm

Re: Further paperdoll trouble

Post by Malignant Manor »

Alternate frame editing for ammo, rings, and torso slot should be working once Kirben updates the snapshot.
Dominus
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Re: Further paperdoll trouble

Post by Dominus »

Thanks for fixing this Mal
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Wizardry Dragon
Posts: 1241
Joined: Thu May 14, 2020 1:34 pm

Re: Further paperdoll trouble

Post by Wizardry Dragon »

This is a great boon to TFL it getting fixed too, thanks guys!

Cheers,
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
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