I mean, some companions always appear to stay standing if you have many - is it a problem with traffic control?
Have you considered sitting on the carpet overriding normal pathfinding by giving specific seats to specific companions (could even be random i guess), if it is that?
Another bug i've been seeing is people sitting on air, or otherwise displaced.
Once i saw Weston (the prisoner dude on LB castle) walking around in the top of the castle!!! (some prison heh).
What's the problem with pathfinding with the carpet?
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Re: What's the problem with pathfinding with the carpet?
Please see our bug tracker. All known problems
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!