Keyring Mod Question

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NOTICE: This forum is archived as read only.
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jkhristian
Posts: 11
Joined: Thu May 14, 2020 1:34 pm

Keyring Mod Question

Post by jkhristian »

Is there anyway to use The keyring mod without the new character portraits? Or at least have them in addition the the regular U7 ones?
marzo
Site Admin
Posts: 1925
Joined: Thu May 14, 2020 1:34 pm

Re: Keyring Mod Question

Post by marzo »

You can delete or rename the "avatar_data.txt" file in the "Keyring/data" folder. It will disable all the new Keyring skins and portraits, and may cause some problems (particularly for the "brown" skins). I have no idea if it will cause any other problems, though.

Any particular reason for not wanting the new portraits?
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Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
alagner
Posts: 118
Joined: Thu May 14, 2020 1:34 pm

Re: Keyring Mod Question

Post by alagner »

They graphically compose better with NPC's portraits from BG I suppose ;)

Not that it looks soooo bad now, but still, leaving a choice would simply be nice.
A.M.Miera
vel. Alagner Dragon
jkhristian
Posts: 11
Joined: Thu May 14, 2020 1:34 pm

Re: Keyring Mod Question

Post by jkhristian »

I like them alot but they match alot better with serpent isle than black gate.
Wizardry Dragon
Posts: 1241
Joined: Thu May 14, 2020 1:34 pm

Re: Keyring Mod Question

Post by Wizardry Dragon »

They're intended to be in the SI style, yes.

Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Earthquake Damage

Re: Keyring Mod Question

Post by Earthquake Damage »

Since we're on the subject, I, too, would like to be able to use the original BG portraits in addition to the new ones. In fact, it'd be nice if you had some sort of tiny installer or whatever that would import the SI portraits if you have both games.
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