Mods for Ultima 7

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Mandragor

Mods for Ultima 7

Post by Mandragor »

I remember reading about a Keyring mod and a Feudal Lands mod,
but is there a page listing what quality mods are available for U7
and what they add to the game?

Browsing the forums for old threads isn't really an effective way of finding
mods, and reading threads with 100+ posts is quite time-consuming. :)
DarkAvatar
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Re: Mods for Ultima 7

Post by DarkAvatar »

I don't think that the key ring is a mod... it's in the Silver Seed, I remember using it in the game so it's there but I don't remember where it is at..
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Mandragor

Re: Mods for Ultima 7

Post by Mandragor »

Oh I'm aware of the actual keyring", but I'm referring to the Keyring Mod
discussed in the following thread:
http://exult.info/forum/viewtopic.php?p=28002#p28002

And the Feudal Lands mod at:
http://exult.info/forum/viewtopic.php?p=28004#p28004

If Exult (and sourceforge) is not the right place to host a description and
link to such mods there should be an alternative. :)
Dominus
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Re: Mods for Ultima 7

Post by Dominus »

I think both mods are not considered finished but the download location given in the threads is probably the correct one.
Since they are not finished they cannot be hosted that well.

Apart from those two there is also the Sourceforge Island mod (mostly by Dr.Code and a little by me). It's in our source but still unreleased as it is also not considered finished.
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marzo
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Re: Mods for Ultima 7

Post by marzo »

There is also SI Fixes. Both the Keyring mod and SI Fixes are available from the Exult source too, but you'll have to compile the usecode yourself. They also have readme files there too, which explain what they do. Also, the original threads for the Keyring Mod and for the Feudal Lands state what the mod does (or will do, in the case of TFL).
------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
Crysta the Elf
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Re: Mods for Ultima 7

Post by Crysta the Elf »

there is also Ultima 6 Conversion... should still be on the first forum page

aside from that and what else that was mentioned however... there isnt anything else yet that i know of :\
marzo
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Re: Mods for Ultima 7

Post by marzo »

I had nearly forgot: there is also Alun Bestor's Quests and Iteractions mod, available from ES Guides.
------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
Crysta the Elf
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Re: Mods for Ultima 7

Post by Crysta the Elf »

ooo.. right.. how did i forget that one o.o
Wizardry Dragon
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Re: Mods for Ultima 7

Post by Wizardry Dragon »

As far as I know there are five mods for Ultima VII with Exult:

The Exult Team's "Sourceforge Island"
http://www.wiredentertainment.net/exult ... &Itemid=15

My own Ultima VII: The Feudal Lands:
http://www.u7feudallands.com

Marzo Sette Torres Jr's Keyring Mod:
http://exult.info/forum/viewtopic.php?p=28002#p28002

Alun Bestor's Quests & Interactions:
http://www.wiredentertainment.net/exult ... &Itemid=15

mikefictiti0us' Ultima 6 Total Conversion:
http://exult.info/forum/viewtopic.php?p=25755#p25755


For the record, my mod includes both Marzo's Keyring Mod and Alun Bestor's Quests & Interactions mods, as well as my own original stuff.

--------
Peter M Dodge aka Wizardry Dragon
Lead Designer
Ultima VII: The Feudal Lands
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Wizardry Dragon
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Re: Mods for Ultima 7

Post by Wizardry Dragon »

Dominus:
I think both mods are not considered finished but the download location given in the threads is probably the correct one.
Since they are not finished they cannot be hosted that well.
While Ultima VII: The Feudal Lands is not complete, I have a very strongly defined outline as to what I want it to be and include ^_~ Therefore, a description isn't too hard :P

I think it could be handy to have a directory of the mods on the site - or at least in the Links section? I mean, I am biased there, but I think it'd be handy :P

Also, a correctly formatted version of the above list, since Phorum does not like HTML:

The Exult Team's "Sourceforge Island"
http://www.wiredentertainment.net/exult ... &Itemid=15

My own Ultima VII: The Feudal Lands:
http://www.u7feudallands.com

Marzo Sette Torres Jr's Keyring Mod:
http://exult.info/forum/viewtopic.php?p=28002#p28002

Alun Bestor's Quests & Interactions:
http://www.wiredentertainment.net/exult ... &Itemid=15

mikefictiti0us' Ultima 6 Total Conversion:
http://exult.info/forum/viewtopic.php?p=25755#p25755


---------
Peter M Dodge aka Wizardry Dragon
Lead Designer
Ultima VII: The Feudal Lands
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
marzo
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Re: Mods for Ultima 7

Post by marzo »

You left out SI Fixes :-)
------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
Wizardry Dragon
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Re: Mods for Ultima 7

Post by Wizardry Dragon »

I didnt think that was so much a mod as ... well, fixes :P

--------
Peter M Dodge aka Wizardry Dragon
Lead Designer
Ultima VII: The Feudal Lands
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
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