changelog missing

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dag

changelog missing

Post by dag »

Someone hast cast a vanish-spell on the changelog!!

It has always been there -- in the download-section, Exult 1.4.x

Being a developer as well, the changelog is one of the main reasons that make me visit this site ;-)
Malignant Manor
Site Admin
Posts: 985
Joined: Thu May 14, 2020 1:34 pm

Re: changelog missing

Post by Malignant Manor »

Well, it is always available with the source. I'm not sure why it isn't in the download section atm. I don't recommend that people download the binary since it won't get past the loading screen (even with a new character and cleared gamedat folder).



2008-10-02 Marzo Sette Torres Junior
* General: Doxygenified lots of code. Some reformatting. Implemented changes
due to changed file API in 'files' dir. Lots more files can be patched
now, including difference patching. Removed some unused functions and
variables.
* files/*: Split some classes into their own files. Decoupled reading from
a format from reading from a file. Improved support for patches (whether
from files or from memory) in basic file format reading classes. Updated
copyright notices. Removed function used only by Expack from base flex
class. Removed unused instances of PENTAGRAM conditional compilation.
Reduced the number of exceptions thrown to make multiple source patches
more forgiving of missing files. More throrough use of C++ streams instead
of C IO functions, including removal of FileDataSource class.
'Flex', 'IFF', 'Flat' and 'Table' classes are now sourceless base classes
responsible for reading a format from an unspeficied source, while the
derived (typedef) classes 'FlexFile', 'IFFFile', 'FlatFile', 'TableFile',
'FlexBuffer', 'IFFBuffer', 'FlatBuffer' and 'TableBuffer' read from a
file or from a memory buffer according to the base class; in general, it
is better to use FileManager::get_file_object, U7object, U7multiobject or
even ExultDataSource than it is to use the *File and *Buffer classes
directly as they try to detect the format of the filoe in question.
* browser.cc, cheat_screen.cc, gamemgr/*: Also store patch palettes for BG/SI
in the game resource list. Use palettes from patch if they are present.
* shapes/fontvga.*: Fonts.vga now properly accepts differential patches.
Removed limit of 11 fonts; fonts 11 and above have horizontal and vertical
leads set to zero.
* audio/*: Allowing OGGs for voice. Allowing new games to use digital music,
with files named 'XXmus.ogg' ('XX' a 2-digit number) placed in 'music'
subdir of 'static' or 'patch' dirs.
marzo
Site Admin
Posts: 1925
Joined: Thu May 14, 2020 1:34 pm

Re: changelog missing

Post by marzo »

Next snapshot fixes this crash.
------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
Zanyth0

Re: changelog missing

Post by Zanyth0 »

Missing the changelog as well, I check the site everyday to read it :)
SepiaAndDust
Posts: 61
Joined: Thu May 14, 2020 1:34 pm

Re: changelog missing

Post by SepiaAndDust »

Maybe they'll put it back up for the next update?
dag

Re: changelog missing

Post by dag »

>> Maybe they'll put it back up for the next update?

Yes, that would be great :-)

It's nice to see how things progress without having to download the sources.
Zanyth-

Re: changelog missing

Post by Zanyth- »

Here's the SVN browse link for the changelog to save you guys from downloading it each day

http://exult.svn.sourceforge.net/viewvc ... g?view=log
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