The Fawn Trial usecode is a hacky mess. It uses the quality of a path egg to run steps, rather than some more logical method.
I suspect the path egg it is checking is carried by the Avatar. How can I "open" the Usecode Container to see what's inside? Simply adding another "Usecode Container" to the game just makes an empty one.
How to see the Avatar's Usecode Container and Path Eggs?
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- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Re: How to see the Avatar's Usecode Container and Path Eggs?
I switched out my usecode file from the mod folder and the trial worked fine. So I have made a bug in my mod.