Combat mechanics / stats

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Donfrow
Posts: 308
Joined: Thu May 14, 2020 1:34 pm

Combat mechanics / stats

Post by Donfrow »

Does anyone know of a website or link that explains how the combat mechanics and stats work in Ultima7? I've tried searching the forums, the ultimacodex wiki, and a few other places but I am not having much luck. I figure this must exist somewhere given the age of the game but for some reason I am having difficulty finding it.

What I'm trying to figure out is how the various stats, armor and weapon damage work together. I know strength gives you the total hit points, as well as 2x strength is carrying weight but I'm not clear how dexterity and combat ability end up playing a part in combat/damage dealt. Same with relation between intelligence and max mana, if they are even related.

How do those then play into weapon damage and armor? For example, if a weapon has 5 damage and Avatar has armor that totals 10, how is that damage calculated along with combat ability? I assume there is some sort of formula that is used, likely too advanced for my simple brain to comprehend, but even a high level understanding of it would help me as my mod tends to deal with these stats via items rather than trainers. With this information I am hoping to get a semblance of balance for overpowered/underpowered items/monsters.

Does anyone know of any links that I can reference to try and better understand how all these various components work together?

Thanks!
agentorangeguy
Posts: 565
Joined: Thu May 14, 2020 1:34 pm

Re: Combat mechanics / stats

Post by agentorangeguy »

From what I understand, Dexterity is how often they can attack, Combat seems to affect how many hits they land. There is probably something in the source somewhere that shows the actual calculations
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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Donfrow
Posts: 308
Joined: Thu May 14, 2020 1:34 pm

Re: Combat mechanics / stats

Post by Donfrow »

Thanks, that gives me some idea. Any idea how weapon damage and armor come into play, in any form?

Also nice to see you active again.
Gotcha!
Posts: 354
Joined: Thu May 14, 2020 1:34 pm

Re: Combat mechanics / stats

Post by Gotcha! »

All really good questions in my opinion. Can't find any specifics on the internet either.
I am rather curious now.
Donfrow
Posts: 308
Joined: Thu May 14, 2020 1:34 pm

Re: Combat mechanics / stats

Post by Donfrow »

Glad I'm not the only one who wasn't able to find information about this. Sometimes I feel like you search for awhile and finally ask the question and someone pops and you just feel like "how could I have missed that!?". Which I'm sad to say is me far too often...
praecorloth970
Posts: 1
Joined: Sun Apr 10, 2022 7:49 pm

Re: Combat mechanics / stats

Post by praecorloth970 »

Hey there, if anyone's interested in combat mechanics, I did a writeup about it on reddit. https://www.reddit.com/r/Ultima/comment ... a_7_exult/
agentorangeguy
Posts: 565
Joined: Thu May 14, 2020 1:34 pm

Re: Combat mechanics / stats

Post by agentorangeguy »

That was a good write up man, very informative. If only we can find someone to really do an in depth dive into the combat fixes and make it better than the original haha. At least implement all of the combat modes.
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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Donfrow
Posts: 308
Joined: Thu May 14, 2020 1:34 pm

Re: Combat mechanics / stats

Post by Donfrow »

That writeup is great. It answers so many questions. Thanks a bunch!
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