Conquests New Shape Thread

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Knight Captain
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Conquests New Shape Thread

Post by Knight Captain »

In order to keep my posts a little more on topic, I'll post new art here.

Image

It is a recolor and edit of the Ratman shape.

Previously posted:

Image
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

And some faces for the brass automaton.

Image Image Image
Donfrow
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Re: Conquests New Shape Thread

Post by Donfrow »

Any chance you are open to sharing these somewhere? I wouldn't mind using some of those new paladins.

The green ratman reminds me of the Gorn from Star Trek.
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Emailed over.
Dale
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Re: Conquests New Shape Thread

Post by Dale »

Looking good!
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Thanks Dale!

Some further updates:
Ice Dragon Breath - Newly recolored for better definition in the snow.
Cold Blast - Renamed to match lower-level spell name.
Cold Strike - Recolor and edit of the Fire Bolt shape.
Magic Cloak - Edit to match the unused paperdoll shape 71, with the same glowing edge.

Image

And the Dragonslayer has been beefed up so the swings match the first frame.

Image

If there is interest, I can write how I use ImageMagick to swap the colors and GIMP to edit things.
magick convert fire_bolt_%02d.png[0-23] -fill #0000fc -opaque #fc1c34 -fill #5c5cfc -opaque #fc8c1c -fill #9898fc -opaque #ecec60 -fill #e4e4fc -opaque #fcfcfc -define png:preserve-colormap=true 2_cold_strike_%02d.png[0-23]
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

As requested previously the stockings paperdoll art has been fixed so the rightmost toes are covered.

Image

I may need to go back and add the offsets to some of these shapes.
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

And an edit of the Beta's phoenix face, which looks to be a peacock.

Image
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Image
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Two nitpicks to address:

Why don't the Companions have any armour to start with in SI?

Whatever happened to the Leather Vest of Flameproof?

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Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Image
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

The damaged third frame of the stockings was rotated 90 degrees, so it had the top two rows of color. Using that I was able to approximate the rest of the frame.

Image

Andrio's robe could provide protection if he joins the party.

The Storm Cloak should be useful for the U6 mod.
jhonny

Re: Conquests New Shape Thread

Post by jhonny »

Great job as always myfriend
Still hoping/dreaming to see the u6 avatar mod(original portrait included would be awsome),for u7,si and the u6 mod as well :)
GrimLock Dragon

Re: Conquests New Shape Thread

Post by GrimLock Dragon »

These additions are awesome Knight Captain!
Dale
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Re: Conquests New Shape Thread

Post by Dale »

At the risk of sounding like a broken record.. very exciting!
Paulon

Re: Conquests New Shape Thread

Post by Paulon »

@ Knight Captain: My guess is that the leather vest of flameproof was kept in an armory with the Firedoom Axe so the latter could be used safely. I got singed around the edges in close quarters combat when I didn't use them together in UW2. :-) Very nice combo for fighting the guard horde when MG betrays you in Killorn though.

Nice art too. I hope to see some of it in mods.
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Image
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Thank you all for your kind words here. I really appreciate it. I am happy to share the completed SHP files with anyone. Before I upload them I need to recheck the frame offsets, since I missed those when sending them earlier.

Jhonny, is this the white/gold armour as seen on the U6 box cover? Crowley created but did not release paperdoll art for it. I could try to do the Avatar's shape for it, but did not have luck last time I tried.

I never got into UW2 so I don't know even what the Vest was supposed to look like, or the story details.

Edits for the Andrio and Johnson heads are coming.

If anyone can help me with the in-hand offsets for the Ratman shape, that would be awesome. That would allow them and the Lizardmen to visibly hold weapons.

Some future ideas:
Finish the red-robed liche, since I'm a frame away from finishing it.
Create a new blue-robed liche off that and the mummy shape.
Add two shapes for dead bodies, one for humans, the other for monsters.
Finish the several Pikemen shapes and bodies, including the unique one for Johnson.
Dead plant shapes for each existing living frame.
Shorter, poison-tipped spears for the Lizardmen.
Pikes, editing the Spear's head. Will be non-throwing.
Peacock shape, using matching blue/purple/red plume. Plot-wise would be similar to Frank the Fox?
Break out the new shapes from other mods, like the Mariah shape from the Keyring Mod, among others.
Add an Ernesto-specific ranger shape, perhaps with more hair.

Related Usecode Ideas:
Add a damage bonus against dragons when the Dragonslayer is used as a weapon.
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Since adding the glowing cloak, I found the Claw cheat room includes them. What purpose they were to serve is unclear.
Paulon

Re: Conquests New Shape Thread

Post by Paulon »

As I recall, the Flameproof vest just looked like standard leather armor, but every bit of magical equipment in the game looked like the non-magical equivilent so there's plenty of space to make graphial improvements. According to the hint book it was worn by one of the Guardian's soldiers sent in to try to raid the Tomb of Praecor Loth for his Horn, and who naturally died to one of the traps or monsters.
The Axe of Firedoom was in the Vault of the Scintillus Academy, and basically fireballed the target when it hit, with an area effect spell. The only direct plot connection was that both could be obtained by the Avatar, but the Vest made a weapon that was otherwise risky at close quarters due to chance of fire damage to the Avatar one of the two best weapons in the game, so it makes sense plotwise that they would be kept together afterwards by Lord British.
What doesn't make sense, plotwise rather than gameplaywise, is the very basic equipment he gave the Avatar and companions for their desperate mission to the Serpent Isle when he had all that loot from U7 and UW2, but that's a point for a different topic. ;-)
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

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Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Neither red liche in BG or SI had a complete or optimal set of frames.

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Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

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Dominus
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Re: Conquests New Shape Thread

Post by Dominus »

Where is team instinct liche?
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jhonny

Re: Conquests New Shape Thread

Post by jhonny »

Don't worry about the paperdoll...The avatar shape for me is fine and don't want add you extra work.
Also you don't have to be 100% accurate.
Take the marzo's u8 avater as reference for the golden part of the armor,use the paladin shape,swap the elmet with the blonde avatar head,color all the vest white and put some sort of ank on his chest..And you should be fine...
If argentorock is listening i wuold ask him,if he can give the u6 original blonde avatar portrait and made one with the tatoo for SI...
Can be silly but U6 was my introduction of the series and it's since that i was a kid that I dreamed to play with the avatar outfit as display in the u6 cover.
Will be nice to play the u6 remake with the proper outfit as well replay u7 and Si
If you can make this little dream of mine true i will be very happy :)
If not thanks anyway for listening
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

I tried it a bit further, Jhonny, and the hardest part is getting an ankh to look right.
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Even better for Team Instinct, and for Dragon Warrior (Dragon Quest) 1 fans, a Gold Golem:

Image

The U6 shapes got various edits so those are shown here. I'm going to include them in my mod as well so others can decide which frame they prefer.
jhonny

Re: Conquests New Shape Thread

Post by jhonny »

if Im not mistaken marzo used the chalice as ank.
Dont'worry if the ank is not perfect.See if you can use it as well(or the golden ank provided in the game)the ship veil or somethink that looks like it in a way)
if it is too hard to do..Well no ank or golden on the vest then
Just the normal paladin shape,white vest and the blonde avatar head :)
Amazing job my friend
agentorangeguy
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Re: Conquests New Shape Thread

Post by agentorangeguy »

love those!
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Dominus
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Re: Conquests New Shape Thread

Post by Dominus »

Yeah, me too!
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Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Thank you! Imagine breaking a gold golem and finding the loot inside of it?

Last year I did recolors of the Pikeman shape but did so many I wasn't sure which was worth sharing as SHP files.

Image

Reddish Gray
Darker Gray - Johnson?
Midnight - Imagine meeting Pibb in the dark wearing this black armour?
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Image
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Image

There are three look-alike Goblin males in SI, so why not one with chain armour for battle?
Donfrow
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Re: Conquests New Shape Thread

Post by Donfrow »

You're on quite the roll with shapes. One thing I've been thinking about but never got around to is making a proper fire goblin and ice goblin, which would essentially be the goblin shape with a blue skin and a red skin. I did make an ice goblin in Glimmerscape but I did the colours wrong so it "glows" which I never ended up fixing.

These happen to be on your list of things to do by chance?
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

These were not, though I could if you would like. I can also send over the other artwork updates, though they may change in the future.
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Still tweaking the Ranger with hair, but the Tablet from U6 is done.

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jhonny

Re: Conquests New Shape Thread

Post by jhonny »

My friend you rocks!!
Astonishing works as always :)
Donfrow
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Re: Conquests New Shape Thread

Post by Donfrow »

I wouldn't say no to a fire and ice goblin design but don't go out of your way to make it on my behalf!
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Rudyom's Wand paperdoll is missing the bottom of the second frame.
Johnny

Re: Conquests New Shape Thread

Post by Johnny »

Hi my friends
What if as ank you do something like this?
Image
Just copy and paste the lich `s open chest on the paladin shape,color it yellow (the one for the golden golem) and it should be ok
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

This one took me about four hours to do because the Kylista source shape is an ungodly collection of over 40 different colors.

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Grimlock Dragon

Re: Conquests New Shape Thread

Post by Grimlock Dragon »

Purple power! That looks great KC!
Gotcha!
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Re: Conquests New Shape Thread

Post by Gotcha! »

Well done! Your perseverance is admirable. :)
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

I appreciate the encouragement!

Here's another one that took a few hours:

Image

It's the wench's torso and head on the body of a naga. In effect, a civilized naga.
Grimlock Dragon

Re: Conquests New Shape Thread

Post by Grimlock Dragon »

Naganna lie. That looks pretty sweet! Any hint on her story? I know you wouldn't want to spoil her plot.
Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

I made her for a specific plot point, as I did with the various bear shapes. Here's your hints:

The plot I've written is close in spirit to what we know about the intended post-Batlin world. There, Delphynia's face is slashed, making her unworthy among the beautiful.

I didn't want to include that for two reasons:
1) Faces are harder to get right.
2) Another game did a similar concept in 1990. Final Fantasy Legend 2 has a city of beauty, led by a god, Venus. She demands that Flora wed Nils, rather than her injured and exiled love Leon. At the altar with Nils, Flora slashes her own face, and demands to be exiled with Leon. She is attacked for her blasphemy.

I may do some recolors of the catman shape, and possibly the leopard. And I want to make a goblin shape with the antique armor visible.
agentorangeguy
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Re: Conquests New Shape Thread

Post by agentorangeguy »

i LOVE that game! Final Fantasy Legend 2. That was such a powerful scene, one of the best games ever.
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Knight Captain
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Re: Conquests New Shape Thread

Post by Knight Captain »

Final Fantasy games have always had good music but in FFL2 it was so well done. It tied the music to the plot and the emotions as well as The Wrath of Khan does.

I was thinking of putting Apollo's Theme, Aspiration, in for a similar motif use.
Dale
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Re: Conquests New Shape Thread

Post by Dale »

The art progress is EXCITING!

Also. FF LEGEND 2! What a game! I wish they would re-release a colorized but otherwise identical version of this. Still have my cart with box and manuals!
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