This this would say Shamino's line but not the Avatar's:
Code: Select all
UI_item_say(AVATAR, "@We should kill the Goblin King!@");
delayedBark(SHAMINO, "@This didn't work!@", 0);
Code: Select all
delayedBark(SHAMINO, "@This didn't work!@", 0);
UI_item_say(AVATAR, "@We should kill the Goblin King!@");
Code: Select all
UI_item_say(AVATAR, "@We should kill the Goblin King!@");
delayedBark(SHAMINO, "@This didn't work!@", 1);
Code: Select all
delayedBark(AVATAR, "@We should kill the Goblin King!@", 5);
delayedBark(SHAMINO, "@This didn't work!@", 1);