I just released test binaries for Windows of pu6e, the python rewrite of my Ultima 6 editor, u6edit. You can download the zip file on my u6edit page.
pu6e is written in wxPython and C and uses OpenGL, so it should be fairly portable. I develop it on Linux and it took less than a day to get working on Windows. I chose OpenGL because the goal is to allow editing and simulation of the U6 engine in very high resolutions (I run at 1280x1024 fullscreen) and framebuffer access is just not fast enough. However, I wrote three other renderers while speed testing and there's nothing that restricts pu6e to OpenGL in the future.
pu6e is very alpha and lacks most of the editing features (the whole point) of u6edit, but I would like feedback from win32 users to make sure it works. That's why I released binaries now.
Also, I've discovered a lot about the U6 renderer, which I'll be adding to my u6notes.txt file soon. It's not as straightforward as I thought! My drawing is now almost perfect and I think the disparity is only in implementation, not understanding.
Hope I'm not too off-topic posting about U6 on the Exult board!
![Wink ;)](./images/smilies/icon_e_wink.gif)
Jim