Well im using the new 1.4 snapshot from 18.3.07 along with SI fixes and avatar mod.
I noticed the usecode container after installing the new snapshot but i saw that marzo would be fixing this in the next one so i continued to play along.
Decided to start a new game. However when i got to the knights test Shmed cannot seem to find the path to the cave door. This was working perfectly in the last snapshot. I've tried this a few times already.
Not sure if its related to the usecode container. But i still have it on the avatar.
Also ive noticed when i drop my container at the start Shamino does not interrupt to talk to you when u are in the invisible cave near the start. When i went it with the usecode container its ok.
Bug with new snapshot and SI?
Forum rules
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
-
- Posts: 573
- Joined: Thu May 14, 2020 1:34 pm
Re: Bug with new snapshot and SI?
The usecode container carries all of the flags and commands and such... if the avatar doesn't have it on him any interactions or sctips just wont run. Of course, thats why its usually invisible and unmovable.
Re: Bug with new snapshot and SI?
Actually at the knighthood cave I had my usecode box with me. But Shmed could not pathfind the cave door. I managed to install the old snapshot from 1.07 and using the same save it was fine again. If anyone is interested i can offer my save.
The invisible cave is another matter.
The invisible cave is another matter.
Re: Bug with new snapshot and SI?
Oh with 1.07 i meant the 1.4 snapshot from January this year.