Search found 55 matches
- Sat Jan 02, 2010 4:51 am
- Forum: Exult Discussion
- Topic: 1.2 -> 1.4 (Mac OS)
- Replies: 5
- Views: 735
Re: 1.2 -> 1.4 (Mac OS)
I know nothing of Macs, but I know know a bit of something of how Ultima VII works. "Journey Onward" requires that the gamedat folder have a decompressed save in it. The easiest solution would be to start a new game in the new installation, then as soon as you are able to, load the savegam...
- Tue Dec 22, 2009 1:29 am
- Forum: Exult Discussion
- Topic: Just some shapes I made
- Replies: 10
- Views: 1344
Re: Just some shapes I made
Now THAT'S a mysterious craft...
(If anyone wants the individual pieces of this, let me know and I'll provide them.)
- Sun Dec 20, 2009 4:08 am
- Forum: Exult Discussion
- Topic: Just some shapes I made
- Replies: 10
- Views: 1344
Re: Just some shapes I made (repost with fixed images)
I wouldn't mind at all. Feel free
- Sun Dec 20, 2009 1:22 am
- Forum: Exult Discussion
- Topic: Just some shapes I made
- Replies: 10
- Views: 1344
Just some shapes I made
Felt like sharing a couple shapes I've been playing around with. My artistic skills are by no means fantastic, but these look marginally okay... (Hoping all the images work this time) First a few Christmas-themed shapes: http://www.shinigamieyes.com/u7/images/xmas_tree.png A Christmas tree complete ...
- Tue Dec 15, 2009 12:26 pm
- Forum: Exult Discussion
- Topic: New food item question
- Replies: 7
- Views: 1113
Re: New food item question
I suspected that, but this thread would seem to indicate otherwise, based on the thread title and content of the thread.
- Tue Dec 15, 2009 4:20 am
- Forum: Exult Discussion
- Topic: New food item question
- Replies: 7
- Views: 1113
New food item question
I presume the easiest way to make new food items would be to add additional frames to the existing food shape. It seems to work, but where in Studio do I set the food value of the new frame? I don't see it.
Thanks for your time and patience.
Thanks for your time and patience.
- Sat Dec 12, 2009 11:48 pm
- Forum: Exult Discussion
- Topic: Ultima 7 in Windows 7
- Replies: 6
- Views: 870
Re: Ultima 7 in Windows 7
Running Exult (latest snapshot) on Windows 7 Ultimate 32-bit pretty much daily. No issues at all.
- Tue Dec 01, 2009 4:00 am
- Forum: Exult Discussion
- Topic: What makes LB unkillable?
- Replies: 1
- Views: 403
What makes LB unkillable?
Using Exult Studio with FoV, I'm having trouble figuring out what makes Batlin and Lord British invulnerable to attacks. I'm sure I'm overlooking something, of course, but it's eating at me that I don't know the "how" of it. Can someone possibly enlighten me? Thanks :) (Back on the U7 kick...
- Sun Nov 29, 2009 7:25 pm
- Forum: Exult Discussion
- Topic: A mystery switch...
- Replies: 13
- Views: 2006
Re: A mystery switch...
Thanks for the answers! Greatly appreciated.
One more if I may...
Is there a key to the locked door in the jewelry shop in Britain? I've never found one.
One more if I may...
Is there a key to the locked door in the jewelry shop in Britain? I've never found one.
- Mon Nov 23, 2009 3:43 pm
- Forum: Exult Discussion
- Topic: A mystery switch...
- Replies: 13
- Views: 2006
A mystery switch...
In BG, at 3 North, 10 East (040c, 044d in hex), in the courtyard of Candice's house in Britain, there is a switch hidden under a tree (hackmove the tree out of the way). Can someone tell me what this switch does/triggers? And can entry to this small courtyard be gained legitimately? While I'm asking...
- Tue Dec 18, 2007 4:38 pm
- Forum: Exult Discussion
- Topic: Error with Test of Courage
- Replies: 1
- Views: 318
Re: Error with Test of Courage
If I'm not mistaken, there's always a duplicate of the mage's corpse lying in that room. If memory serves, it's near the right hand red moongate. On that corpse is a copy of the key. Failing that, you could always hackmove the avatar past the locked door, hackmove the door out of the way, delete the...
- Wed Dec 05, 2007 9:04 am
- Forum: Exult Discussion
- Topic: Autosave?
- Replies: 0
- Views: 894
Autosave?
I was playing with the latest snapshot earlier and trying out the keyring mod for the first time when I crashed to desktop. Sorry, I didn't take note of what caused it, but that's not the real issue I'm concerned with right this second. Has anyone ever looked at the possibility of an autosave featur...
- Fri Nov 30, 2007 4:37 pm
- Forum: Exult Discussion
- Topic: Avatar needs a ladder?
- Replies: 5
- Views: 618
Re: Avatar needs a ladder?
When I first saw the topic title, I thought to myself, "What a cool idea! A ladder mod where the avatar can quest for a ladder!"
- Fri Jul 20, 2007 4:00 pm
- Forum: Exult Discussion
- Topic: Reagent Ring
- Replies: 15
- Views: 1529
Re: Reagent Ring
Arch-Wizard mode is both infinite mana and reagents.
- Wed May 30, 2007 6:48 am
- Forum: Exult Discussion
- Topic: no new news?
- Replies: 14
- Views: 1745
Re: no new news?
You know, since the news is so infrequently updated, maybe a link to the changelog right there on the front page above the latest news post might be in order. It'd help casual visitors realize that Exult isn't a dead project, especially if said link had a little "Last Updated: May 30, 2007"...
- Sat Jun 24, 2006 6:18 pm
- Forum: Exult Discussion
- Topic: Ultima7 BG: Skara Brae prob
- Replies: 4
- Views: 735
Re: Ultima7 BG: Skara Brae prob
There's one in the Trinsic cheat room, and I'm pretty sure there's one inside one of the mausoleum thingies in the Skara Brae graveyard (use the hackmover to rip the walls apart and you'll find a nightstand inside, and in it is a bunch of crap).
- Sun Jun 11, 2006 3:51 pm
- Forum: Exult Discussion
- Topic: A bug or two (and one suggestion)
- Replies: 13
- Views: 2511
Re: A bug or two (and one suggestion)
In the "normal" version of the game (as in, not running under Exult), caltrops come in the visible and invisible varieties, and both kinds can be clicked to see their name and both kinds can be moved or picked up.
- Fri May 12, 2006 7:43 am
- Forum: Exult Discussion
- Topic: Who needs a Room of the Dead anyway?
- Replies: 1
- Views: 374
Re: Who needs a Room of the Dead anyway?
Well, um...
*clears throat*
It seems...
*clears throat again*
It appears that changing unsetting NPC flag 4 via Exult's cheat menu works just as well as hex editing the file.
And, well, um, I'll be going now...
*clears throat*
It seems...
*clears throat again*
It appears that changing unsetting NPC flag 4 via Exult's cheat menu works just as well as hex editing the file.
And, well, um, I'll be going now...
- Fri May 12, 2006 6:10 am
- Forum: Exult Discussion
- Topic: Who needs a Room of the Dead anyway?
- Replies: 1
- Views: 374
Who needs a Room of the Dead anyway?
* NOTE * - I'm long-winded, so this post rambles a bit. Sorry. It's a personal failing of mine. This is something I was playing around with about a year ago, and I don't think I ever posted anything about it here. Being bored this morning, I decided I might as well make a post. Posts show up here ev...
- Fri May 12, 2006 3:54 am
- Forum: Exult Discussion
- Topic: Ultima VII, Floppy only ):
- Replies: 23
- Views: 5151
Re: Ultima VII, Floppy only ):
I bought a 3 1/2 inch floppy for US$3.50 about a year ago at a computer junk shop. Definately a good buy .
- Mon May 08, 2006 6:32 am
- Forum: Exult Discussion
- Topic: A bug or two (and one suggestion)
- Replies: 13
- Views: 2511
Re: A bug or two (and one suggestion)
REALLY?!?!? I read that, went to go download the latest snapshot to see if that fixed it, then saw it was the same build I'm already using. I downloaded it again anyway and installed, but I still cannot pick up caltrops that are on the ground. In fact, clicking on a caltrop on the ground doesn't eve...
- Fri May 05, 2006 10:49 am
- Forum: Exult Discussion
- Topic: A bug or two (and one suggestion)
- Replies: 13
- Views: 2511
Re: A bug or two (and one suggestion)
I don't think invisibility has anything to do with the caltrops bug. It affects non-invisible caltrops, too (like the two in the crate in the blacksmith's house in Trinsic). And I CAN pick up the invisible crate in the Trinsic cheat room with no problems.
Or maybe I'm misunderstanding.
Or maybe I'm misunderstanding.
- Fri May 05, 2006 6:17 am
- Forum: Exult Discussion
- Topic: [OT] Spammers gone nuts
- Replies: 31
- Views: 4960
Re: [OT] Spammers gone nuts
One other thing you could consider implementing is a filter that just kills any post with certain keywords. Stuff like "xanax", "viagra", etc. Somehting else to consider... Maybe you could disable the ability for unregistered users to post. And the first post a new user makes cou...
- Fri May 05, 2006 6:11 am
- Forum: Exult Discussion
- Topic: A bug or two (and one suggestion)
- Replies: 13
- Views: 2511
A bug or two (and one suggestion)
I'll submit this to the bug tracker if need be, but since they might already be known (or fixed), I'll mention them here first. I'm using the May 1st 1.4 build with BG+FOV, for reference. One thing which I'm pretty certain is a bug is that I can't seem to pick caltrops up off the ground. I can move ...
- Fri May 05, 2006 4:42 am
- Forum: Exult Discussion
- Topic: Pick Pocketing
- Replies: 21
- Views: 4962
Re: Pick Pocketing
Ctrl-Alt P turns on pick pocket mode. That having been said, genuine pick pocketing might be a cool addition, though definately not very virtuous. Thinking about how it works in D&D 3rd Edition terms, maybe some kind of check could be performed that takes the avatar's dexterity into account (and...
- Mon May 01, 2006 12:26 pm
- Forum: Exult Discussion
- Topic: Crash in latest CVS snapshot
- Replies: 10
- Views: 1552
Re: Crash in latest CVS snapshot
How very, very odd... Changing the "midi driver" in the in-game audio menu from "default" to "Windows" allows me to run Exult normally with no crashes at all. I won't be posting back in this thread again unless someone requests additional information from me, as this is...
- Mon May 01, 2006 11:41 am
- Forum: Exult Discussion
- Topic: Crash in latest CVS snapshot
- Replies: 10
- Views: 1552
Re: Crash in latest CVS snapshot
After a little testing (just a couple minutes spent on it), it appears I can enable music while in-game and it works fine (music plays perfectly), but I can't start a new game or "journey onward" with it enabled.
- Mon May 01, 2006 11:34 am
- Forum: Exult Discussion
- Topic: Crash in latest CVS snapshot
- Replies: 10
- Views: 1552
Re: Crash in latest CVS snapshot
Hah! Disabled the music did the trick!
So what's going on here? Exult without music just isn't the same.
So what's going on here? Exult without music just isn't the same.
- Mon May 01, 2006 8:30 am
- Forum: Exult Discussion
- Topic: Crash in latest CVS snapshot
- Replies: 10
- Views: 1552
Re: Crash in latest CVS snapshot
I tried not using the mouse just now on another clean installation of the May 1st build, and I'm getting the same thing still. With or without using the mouse, it crashes just the same as I originally described. I wish I could pin down when this problem showed up, but I'd been using an older 1.4 bui...
- Mon Apr 17, 2006 4:44 am
- Forum: Exult Discussion
- Topic: Crash in latest CVS snapshot
- Replies: 10
- Views: 1552
Re: Crash in latest CVS snapshot
The lack of responses seems to indicate I might be the only one experiencing this problem. That doesn't bode well...
- Thu Apr 13, 2006 12:03 pm
- Forum: Exult Discussion
- Topic: NPC Flag 13 - cant_die
- Replies: 4
- Views: 805
Re: NPC Flag 13 - cant_die
Ah, okay. If that's how it works, though, shouldn't unsetting the NPC flag mean that the flag in "Monster_info" never gets checked, and so the invulnerable NPC should be killable? I ask because with flag 13 set OR unset, I can't kill Batlin. That makes it seem like the flag serves no actua...
- Wed Apr 12, 2006 10:33 am
- Forum: Exult Discussion
- Topic: NPC Flag 13 - cant_die
- Replies: 4
- Views: 805
NPC Flag 13 - cant_die
In BG, what is the function of flag 13 for NPCs? As near as I can tell, invulnerable NPCs seem to have it set (Horance, Lord British, and Batlin), but it doesn't seem that Exult respects the flag itself. For example, if I unset the flag for Batlin, he still can't be slain, while setting it for an NP...
- Wed Apr 12, 2006 6:53 am
- Forum: Exult Discussion
- Topic: Crash in latest CVS snapshot
- Replies: 10
- Views: 1552
Crash in latest CVS snapshot
I decided to install the latest CVS snapshot this morning, but found that I'm crashing to desktop right after the loading swirly/ bubbly screen (you know, the red one in BG and the blue one in SI). I never actually see the game world before the crash. This is using a fresh copy of BG and SI pulled s...
- Thu Mar 11, 2004 5:12 am
- Forum: Exult Discussion
- Topic: Bug: oh my god, dupre does the knight test, too! O__O
- Replies: 6
- Views: 865
Re: Bug: oh my god, dupre does the knight test, too! O__O
You could run away from the mayor lke that in the original, too, so I'd be inclined to say that isn't a bug at all, but rather a "feature".
- Sat Feb 07, 2004 8:19 am
- Forum: Exult Discussion
- Topic: Exult: final goal?
- Replies: 73
- Views: 12768
Re: Exult: final goal?
Having a bad experience in UO doesn't mean that a multiplayer version of Exult wouldn't be enjoyable. I've played EverQuest since mid-1999 and I still play daily; a multiplayer game like that certainly isn't played in the same way as a one-player RPG typically is, but how many people have played Bla...
- Wed Jan 14, 2004 10:16 am
- Forum: Exult Discussion
- Topic: 2 things...
- Replies: 9
- Views: 1202
Re: 2 things...
I'd be interested, too. My email is ryoung@adelphia.net
- Fri Jan 09, 2004 12:37 pm
- Forum: Exult Discussion
- Topic: Exult: final goal?
- Replies: 73
- Views: 12768
Re: Exult: final goal?
Quoting DrCode: "It would be fun to add multi-player capabilities to Exult, and I'd really like to do it just for the experience. But other than making a graphical chat room, I still don't see how it would make sense." I just erased my original response before hitting "Post". It ...
- Wed Nov 05, 2003 10:36 am
- Forum: Exult Discussion
- Topic: Savage Empire is back!!!
- Replies: 33
- Views: 4948
Re: Savage Empire is back!!!
Just because someone has a South African email address, it doesn't necessarily mean they're living in South Africa. I certainly don't, but my secondary email address is a free one from what was formerly http://www.mighty.co.za (now http://www.ananzi.co.za).
- Mon Nov 03, 2003 11:11 am
- Forum: Exult Discussion
- Topic: New Clothes in Si...
- Replies: 71
- Views: 16752
Re: New Clothes in Si...
Is it possible to change that 1024 limit? Or maybe allow a secondary shapes file to be used in addition to shapes.vga?
- Fri Oct 31, 2003 6:40 am
- Forum: Exult Discussion
- Topic: Savage Empire is back!!!
- Replies: 33
- Views: 4948
Re: Savage Empire is back!!!
My other email address is a .co.za one, and I've never scammed anyone. Don't stereotype the entire country of South Africa
- Sun Oct 26, 2003 5:52 am
- Forum: Exult Discussion
- Topic: Ultima 7 on 5 1/4" Floppies
- Replies: 23
- Views: 7822
Re: Ultima 7 on 5 1/4" Floppies
I recently picked up a used high density 5 1/4" drive at a used computer parts store for something like $2.50 US. They're dirt cheap if you can find one for sale.
- Mon Oct 20, 2003 8:04 am
- Forum: Exult Discussion
- Topic: OT: EverQuest Beta
- Replies: 0
- Views: 334
OT: EverQuest Beta
This is a little off-topic, I know, but the UO Pre-Alpha thread got me to thinking about asking this here since someone might be able to help me out. Does anyone out there happen to own any CD-ROMs from the EverQuest beta? I'm interested in buying the discs from any phase of the actual beta (ealier ...
- Thu Aug 14, 2003 10:00 am
- Forum: Exult Discussion
- Topic: Another cheat suggestion
- Replies: 2
- Views: 461
Re: Another cheat suggestion
I'd like to see a cheat to let us open locked chests, too, but in the mean time, you can just delete the chest, causing the contents to dump onto the ground. I don't remember the delete key combination at the moment, but it's in the docs.
What is the chest content dubing bug, by the way?
What is the chest content dubing bug, by the way?
- Mon Jul 21, 2003 7:43 am
- Forum: Exult Discussion
- Topic: First Ultima X Screenshot
- Replies: 11
- Views: 950
Re: First Ultima X Screenshot
The pic that the link points to was changed at some point. The actual pic is currently at:
http://lbr.crappyhosting.com/UXO%20Screen.jpg
http://lbr.crappyhosting.com/UXO%20Screen.jpg
- Fri Jul 11, 2003 4:21 am
- Forum: Exult Discussion
- Topic: silver Seed
- Replies: 7
- Views: 868
Re: silver Seed
No real reason, I guess. I'd just like one
- Thu Jul 10, 2003 7:33 am
- Forum: Exult Discussion
- Topic: Game Start - Logntidude and Latidude
- Replies: 21
- Views: 2965
Re: Game Start - Logntidude and Latidude
Yeah, but do you really have to follow that conversation tree to complete the game?
- Thu Jul 10, 2003 6:08 am
- Forum: Exult Discussion
- Topic: silver Seed
- Replies: 7
- Views: 868
Re: silver Seed
I wish I could get a copy of Serpent Isle WITHOUT Silver Seed. I have two Complete Ultima VII CD-ROMs and two of the Ultima Collection CD-ROMs, but wouldn't you know it, one of my original Serpent Isle floppies is dead :(. Anyone have any opinions on how "acceptable" a "Remove Forge o...
- Thu Jul 10, 2003 6:02 am
- Forum: Exult Discussion
- Topic: Game Start - Logntidude and Latidude
- Replies: 21
- Views: 2965
Re: Game Start - Logntidude and Latidude
Oh, I guess so. I seem to recall them once having the Serpent Isle ones, though, but I could be wrong. At any rate, Black Gate really only has map questions for copy protection, doesn't it? It's been so long since I played through it the "normal" way that I can't remember.
- Thu Jul 10, 2003 3:10 am
- Forum: Exult Discussion
- Topic: Game Start - Logntidude and Latidude
- Replies: 21
- Views: 2965
Re: Game Start - Logntidude and Latidude
I'm curious as to why links to the copy protection answers are forbidden here, especially when you consider that Origin (or more accurately, I suppose, Electronic Arts) has made them publicly available online.
- Wed Jul 09, 2003 5:05 pm
- Forum: Exult Discussion
- Topic: 7/7 Snapshot - BG "Wait" not working
- Replies: 8
- Views: 1070
Re: 7/7 Snapshot - BG "Wait" not working
It has nothing to do with how long you're away. As I said above, sometimes they'll wander off the very instant you say "Wait here".