Search found 56 matches

by wintermute_turing_ai
Fri Apr 18, 2008 6:21 am
Forum: Exult Discussion
Topic: Does anyone know the exact trigger for Madrake salt tides?
Replies: 2
Views: 353

Re: Does anyone know the exact trigger for Madrake salt tide

I've been playing the original on my 486, and yes, Baccus (I didn't realize that was his name! He says that he has foregone his name in the original) told me that the roots were available after waiting a little while. I believe that I asked him once, wandered around for a bit, came back, wandered ar...
by wintermute_turing_ai
Fri Nov 02, 2007 7:41 pm
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 6132

Re: U7 Network Programming

Andrea: Thank you for the suggestion. That indeed might be a great place to start, if not simply for a "proof of concept". I'll look into it this weekend.
by wintermute_turing_ai
Thu Oct 25, 2007 4:17 am
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 6132

Re: U7 Network Programming

Ah - thanks for the replies so far folks. I will start hunting through the source files and tracing out execution - even I just manage to transmit the *tiniest* bit of data between a client-server setup (ie. party position, updated via the existing handlers), I would be satisfied. As I said before, ...
by wintermute_turing_ai
Wed Oct 24, 2007 10:42 am
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 6132

Re: U7 Network Programming

Nobody with insights on the source tree? I'd really love to get going on this project. Since I'll be working on this alone, obviously I won't be making this the most complex patch - just some simple network code.

cheers
WM.
by wintermute_turing_ai
Sun Oct 21, 2007 8:04 am
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 6132

U7 Network Programming

Hi folks. I've spent some time searching the forums for all of the 'u7 online' threads - so excuse this post if I've glossed over anything. Recently my girlfriend started playing U7, and I'd really like to adventure with her as she explores the game. While a full-featured multiplayer system (a la Di...
by wintermute_turing_ai
Tue Sep 25, 2007 5:48 am
Forum: Exult Discussion
Topic: OT: Ultima - The Ultimate Collector's Guide (interview with
Replies: 2
Views: 399

OT: Ultima - The Ultimate Collector's Guide (interview with

Howdy folks. Apologies if this is a little too off-topic, but I thought it was fairly exciting news for folks (like me) that collect Ultima stuff. I had a short interview with Stephen Emond from TR Stratics, who is publishing a book called 'Ultima: The Ultimate Collector's Guide'. He got to spend th...
by wintermute_turing_ai
Sat Sep 01, 2007 9:01 pm
Forum: Exult Discussion
Topic: Exult PSP!
Replies: 70
Views: 13396

Re: Exult PSP!

Well, I just played it for the last half hour. This is one of the BEST homebrew apps I've ever seen on the PSP. The docs are well organized, the installation is simple, and the controls are *excellent*.

I must say - GREAT job!
by wintermute_turing_ai
Sat Sep 01, 2007 7:41 pm
Forum: Exult Discussion
Topic: Exult PSP!
Replies: 70
Views: 13396

Re: Exult PSP!

Holy crap. I started this thread 2 years ago - whodathunk someone would actually port it to the PSP?

Great stuff! Can't wait to play this on my PSP. :D
by wintermute_turing_ai
Wed Jun 06, 2007 5:20 pm
Forum: Exult Discussion
Topic: Savage Empire Remake Thread
Replies: 133
Views: 22901

Re: Official S.E. T.C. Update Thread

Excellent work. Keep it coming!
by wintermute_turing_ai
Wed Jun 06, 2007 5:18 pm
Forum: Exult Discussion
Topic: U7 and fullscreen MAC OS X
Replies: 2
Views: 399

Re: U7 and fullscreen MAC OS X

Just set Fullscreen to Yes, then quit exult and relaunch it. It will be in fullscreen mode.
by wintermute_turing_ai
Tue May 01, 2007 7:25 am
Forum: Exult Discussion
Topic: Exult on the Nokia 770
Replies: 29
Views: 3268

Re: Exult on the Nokia 770

I noticed that the specs on the 770 are not *too* much different from the PSP. However, I suspect that 32Mb of system memory may not be enough. I think I'm going to go ahead with attempting to port to PSP this summer. It might not make a very good platform for it (poor controls), but it's always a f...
by wintermute_turing_ai
Wed Apr 25, 2007 8:07 am
Forum: Exult Discussion
Topic: Multithreading
Replies: 17
Views: 1644

Re: Multithreading

Correct me if I'm wrong, but there are so many pathfinding algorithms already available anyway, right? I would find it hard to imagine that the U7 team had anything better than what we have now.
by wintermute_turing_ai
Wed Aug 16, 2006 11:01 am
Forum: Exult Discussion
Topic: EA to release WC, U7, etc for PSP..
Replies: 6
Views: 1032

Re: EA to release WC, U7, etc for PSP..

DrCode is right, sort of. You do have to have an official development kit to release official PSP apps. Of course, that hasn't stopped anyone since people have built their own (legal) development kits and toolchains by slapping together toolchains buildable on linux/cygwin/osx/etc. The PSP homebrew ...
by wintermute_turing_ai
Tue Aug 15, 2006 8:36 am
Forum: Exult Discussion
Topic: EA to release WC, U7, etc for PSP..
Replies: 6
Views: 1032

EA to release WC, U7, etc for PSP..

http://www.gamespot.com/news/6155767.html

Before anyone cheers (like I did, prematurely), it's the SNES version of Ultima VII :\

Still though, there are some decent games in that lineup.

Now if only we had a PSP port of Exult..........
by wintermute_turing_ai
Thu Jul 13, 2006 8:11 am
Forum: Exult Discussion
Topic: kudos to the Pentagram team..
Replies: 5
Views: 674

kudos to the Pentagram team..

Just would like to say thank you to the folks working on Pentagram. I just installed the latest OS X build and it runs like a gem. I've been waiting a couple of years to see it an OS X binary come out! I can see that it's a WIP still, but the project has come a long way.. it's almost fully playable ...
by wintermute_turing_ai
Tue Jun 06, 2006 6:21 am
Forum: Exult Discussion
Topic: OT: Just for fun..
Replies: 1
Views: 479

OT: Just for fun..

This is probably extremely old news, but there are some old vids from Ultima X: Odyssey here: ftp://ftp.ea.com/pub/origin/uxo/

Cheesy, but neat.
by wintermute_turing_ai
Wed Mar 29, 2006 7:18 am
Forum: Exult Discussion
Topic: Jason Ely on 'gumps' in U7
Replies: 8
Views: 1398

Jason Ely on 'gumps' in U7

Interesting blogitem from Jason Ely (of several Origin-developed games) here, on how the "Gump" interface system came to be:

http://www.stygianworlds.com/Blog.asp
by wintermute_turing_ai
Sun Dec 18, 2005 9:23 pm
Forum: Exult Discussion
Topic: OT: Ultima 8 causes much sorrow
Replies: 63
Views: 11534

Re: OT: Ultima 8 causes much sorrow

Just thought I'd chime in, too. Back to the OP, the first time I played U8 - a few months after it was initially released - also was one of the first times I spent any amount of time poking around the internet. I had to go online because none of the local BBS's had a FAQ for U8, and I couldn't find ...
by wintermute_turing_ai
Thu Nov 10, 2005 8:00 am
Forum: Exult Discussion
Topic: Lost Vale
Replies: 32
Views: 5395

Re: Lost Vale

All that stuff violates NDA (non-disclosure agreements). Why on earth would any reasonable person put their head in a noose when EA is looming a few hundred miles away, for the sake of settling the curiousity of a few fans? We all know that EA is famous for their brutal business tactics, and silenci...
by wintermute_turing_ai
Wed Nov 09, 2005 11:11 am
Forum: Exult Discussion
Topic: Lost Vale
Replies: 32
Views: 5395

Re: Lost Vale

I'll try to contribute what I know of the lost LV diskettes, to the best of my memory: - two separate and unrelated friends of mine both worked at OSI back in the mid-90s, and they both had copies of the unfinished LV diskettes. - I vaguely remember one of them mention that it was 'a couple disks'. ...
by wintermute_turing_ai
Sun Nov 06, 2005 9:44 pm
Forum: Exult Discussion
Topic: Exult PSP!
Replies: 70
Views: 13396

Re: Exult PSP?

Dominus, Artaxerxes, WalterM .. thank you for the informative suggestions. I've already downloaded a fair bit of the available PSP dev kits, so hopefully I can take a crack at it soon. There is an excellent coding community (ps2dev.org) that has a wealth of information on the PSP's hardware routines...
by wintermute_turing_ai
Fri Nov 04, 2005 6:41 am
Forum: Exult Discussion
Topic: Exult PSP!
Replies: 70
Views: 13396

Re: Exult PSP?

While both of those posts are 'true' in some sense, they're misleading at best. Yes, sony does issue firmware upgrades that prevent unsigned code from being run on the system. However, there are plenty of apps out there that allow you to either: (a) switch between firmware revisions at the click of ...
by wintermute_turing_ai
Mon Oct 31, 2005 5:10 pm
Forum: Exult Discussion
Topic: Exult PSP!
Replies: 70
Views: 13396

Re: Exult PSP?

I believe that the PSP has 32 mb of ram, although we should keep in mind that it is able to run "The Curse of Monkey Island" with scummvm, which must demand far more than that on a Windows-based machine. As a response to MV - the analog directional control on the psp (left side) makes an e...
by wintermute_turing_ai
Sun Oct 30, 2005 10:47 am
Forum: Exult Discussion
Topic: Exult PSP!
Replies: 70
Views: 13396

Exult PSP!

Given that Exult has been successfully ported to a multitude of platforms, I thought I'd add another to the list that should be considered: the Sony PSP. There are a variety of homebrew games and apps already available for it, and many of those prove that the PSP is a viable platform for all sorts o...
by wintermute_turing_ai
Tue Jun 07, 2005 5:44 am
Forum: Exult Discussion
Topic: OT: uo pre-alpha server (again)
Replies: 3
Views: 363

OT: uo pre-alpha server (again)

I know this is way OT for this board, but I thought I'd at least give an update to those that were interested in the original post in the first place. There have been a LOT of developments over the last several months after Razimus managed to track down some coders who wrote UO p-a server emulators....
by wintermute_turing_ai
Sat May 28, 2005 5:18 pm
Forum: Exult Discussion
Topic: OSX 1.2 frigidazzi bug resolution?
Replies: 2
Views: 459

Re: OSX 1.2 frigidazzi bug resolution?

Wow, that was one helluva guess! It worked perfectly. Thank you very much.

WM.
by wintermute_turing_ai
Thu May 26, 2005 7:27 pm
Forum: Exult Discussion
Topic: OSX 1.2 frigidazzi bug resolution?
Replies: 2
Views: 459

OSX 1.2 frigidazzi bug resolution?

I just hit the show-stopper reported (request#103886) in October of 2004 with the 1.2 OS X binary. (url: http://sourceforge.net/tracker/index.php?func=detail&aid=1038836&group_id=2335&atid=102335) Is there any chance someone has been able to check it out, or does Exult offer a debug mode...
by wintermute_turing_ai
Tue Feb 15, 2005 7:26 am
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

Luckily mightydog, I do actually check this place from time to time ;) Raz, I apologize for the typo on UOL. I got another email a week ago notifying me that I had made a mistake. I'm glad to see that someone picked up the client and intends to do something with it .. there were my exact intentions ...
by wintermute_turing_ai
Fri Nov 12, 2004 7:32 am
Forum: Exult Discussion
Topic: Single Player Game using UO engine?
Replies: 81
Views: 13025

Re: Single Player Game using UO engine?

Re: Warder I ended up doing U4-U6 'word triggered' conversations myself in the WoT RPG. The only slight technical problem I was having at the time was highlighting key words, but I assume that can be overcome in Sphere's new 1.x scripting system. Again, despite Gradilla dragon's comments about Spher...
by wintermute_turing_ai
Tue Nov 09, 2004 2:16 pm
Forum: Exult Discussion
Topic: Single Player Game using UO engine?
Replies: 81
Views: 13025

Re: Single Player Game using UO engine?

A couple years ago I started on a Wheel of Time single player adventure using the UO engine + Sphere server software. I did a lot of map development (based on the WoT maps) as well as about 100 hours of object development (houses, etc), but other things came up and I had to let the project go. A few...
by wintermute_turing_ai
Fri Apr 02, 2004 6:18 am
Forum: Exult Discussion
Topic: Ultima 7 disks
Replies: 16
Views: 1145

Re: Ultima 7 disks

How many Exult developers does it take to answer a simple question?
Apparently 7:
1 to give a useful suggestion, and 6 to argue over the moralities of it.

SQL: check your e-mail.
by wintermute_turing_ai
Fri Jan 09, 2004 3:48 pm
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

Like I said, this was an OOT post. Feel free to wipe the entire thread if you worry over legalese. Its your forum.
by wintermute_turing_ai
Fri Jan 09, 2004 8:07 am
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

My bad! Someone pointed out that the pre-alpha data on there was corrupted. I just uploaded a good copy of it.

Enjoy!
WM.
by wintermute_turing_ai
Fri Jan 09, 2004 7:41 am
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

Indeed, it was distributed freely by OSI. Poke around the site for the data you're after.
*nudge*

WM.
by wintermute_turing_ai
Thu Jan 08, 2004 9:25 am
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

http://uol.vanilluh.com

The site is in its infancy, but it hosts a good collection of info.

Enjoy,
WM.
by wintermute_turing_ai
Wed Nov 05, 2003 7:16 am
Forum: Exult Discussion
Topic: Ultima 7 on 5 1/4" Floppies
Replies: 23
Views: 7819

Re: Ultima 7 on 5 1/4" Floppies

Dominus: Fine. I'll relent.


Fingersmith: if you'd like some help, e-mail me.
by wintermute_turing_ai
Tue Nov 04, 2003 7:56 pm
Forum: Exult Discussion
Topic: Savage Empire is back!!!
Replies: 33
Views: 4948

Re: Savage Empire is back!!!

This is going to sound obvious, but did south africa even have general public internet in 1990? A lot of rich countries were busily trying to wire themselves in to the existing arpa infrastructure, nevermind 2nd/3rd world nations.
by wintermute_turing_ai
Tue Nov 04, 2003 7:53 pm
Forum: Exult Discussion
Topic: Ultima 7 on 5 1/4" Floppies
Replies: 23
Views: 7819

Re: Ultima 7 on 5 1/4" Floppies

Okay, honestly, and I mean no offense to you hard working and WELL MEANING folks, but these are some of the worst suggestions I've ever seen. Want to know what piracy is? Paying $70 for U7 in 1991, and then paying another $20 for the Ultima Collection in 2003 to play U7 because your diskettes are tr...
by wintermute_turing_ai
Mon Oct 20, 2003 7:46 am
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

No, not forgotten Covenant, just on hold for a bit :) grad school has a way of eating my time alive in the fall, so I've been juggling 200 projects at once, and unfortunately this one is low priority in the scheme of things :\ I'm hoping to have the site up in the next few weeks, and I will of cours...
by wintermute_turing_ai
Fri Sep 12, 2003 6:41 pm
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

No news as of yet. Web site is the major work that is undergoing right now. I've tried InsideUO to view of the file formats, but it only partially works. Art is corrupted.. probably a small bit shift is needed in the reading algorithm. Sound.mul was fully extracted though, which was cool. Will post ...
by wintermute_turing_ai
Wed Sep 10, 2003 6:43 am
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

Hm. Well, from what I remember, the alpha used actual graphics from U8 art library (literally!). But for all I know, they could be in a crusader format. They're in 16-bit color format (according to the readme that went with the distributed client). I will try and contact Jason.. hopefully he can she...
by wintermute_turing_ai
Tue Sep 09, 2003 9:13 pm
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

yup, I was under that assumption too. I'm trying to track down Mad Hatter's old u8 site and see if his u8 utilities might be of some use.
by wintermute_turing_ai
Tue Sep 09, 2003 3:05 pm
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

Just an update for everyone: Covenant got me a working copy of the pre-alpha client!!!!! Now comes the hard part -- working on the pre-alpha file formats (which are significantly different from UO-release formats).

I will post the URL of the web site ASAP.
by wintermute_turing_ai
Thu Sep 04, 2003 8:11 pm
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

great idea! I had no idea that horizons was still even around. thanks.
by wintermute_turing_ai
Wed Sep 03, 2003 7:39 am
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

just an update for anyone interested.. I located Telavar Dragon, who kept a copy of it stored away on a iomega zip disk. Unfortunately the zip suffered bitrot, and a couple of the large files could not be extracted (named art.mul and client.exe)! Bad luck! I'm still on the hunt for the client, and h...
by wintermute_turing_ai
Thu Aug 28, 2003 9:13 pm
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

I played the betas too, and I had a great time despite all the bitching that people did about it :)

I was on a P133 with 32 mb of ram and a 28.8 (!). Crazy speeds!

Pre-alpha was on a 486-SX33 with 8 megs of ram and a 14.4. It was almost unplayable :D
by wintermute_turing_ai
Sun Aug 24, 2003 1:00 am
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

heheh actually noviere, it was only 15 megs or so :0 split into 3 files. I was on a 14.4 at the time, and i wasted days trying to get all the binaries. I've been speaking with a few of the ex-OSI folks that worked on the pre-alpha, so things look good for finally finding that old client. *crosses fi...
by wintermute_turing_ai
Fri Aug 22, 2003 3:18 pm
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

UOX/Sphere/etc have been around for years, and I hardly see the leap in legalities between UO-published and UO-prealpha. Nobody said anything about distributing copies of the pre-alpha client which remains the property of the almighty EA, I simply implied that the server codebase would be provided o...
by wintermute_turing_ai
Fri Aug 22, 2003 11:31 am
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

The pre-alpha was considered one of the most enjoyable tests of any game in recent memory. After all, it was the first time that Ultima fans had the chance to interact in GUI. The pre-alpha client even had features that later versions of UO did not, like Grouping and Following (sharing XP and player...
by wintermute_turing_ai
Thu Aug 21, 2003 5:28 pm
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

Re DrCode: There are still approximately 25-30 ex-prealpha folks out there that have been dying for the oldschool UO ever since we enjoyed the p-a tests back in the day. Now that a lot of us have grown up, there are a significant amount of people capable of building a server emulator that would give...