No I meant neither danger music when you run on new monsters at distance nor the one when you cancel combat mode while fighting ("fleeing" music), but exactly the one when you disengaged the monsters and they are no longer posing any danger After escaping from combat. Yeah yeah, that one "head pounding" MIDI (PO-bo-ppo-po-po-po-po-po;
PO-bo-ppo-po-po-po-po-po). It also usually plays when you die at SI and get teleported to Monk Isle for resurrection. As for Black Gate I do not remember how it was really, because I couldn't slow the game down and removing Internal Cache slowed it really much.
I really don't think it is a good idea to do not implement it... of course I know you might think it is foolish to listen it while you run from some negligible rats or mongbats and it really can be boring while... yet still I do not think it is a good idea to leave the game w/o it. It only can remind someone to be valorous and kill all the monsters on the way, or you will know you lost

After all then, I guess it is possible to make an option to disable it if someone does wish.