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higher resolution bugs?

Posted: Mon Feb 18, 2002 10:31 pm
by Kennedy
I read that higher resolutions are considered a cheat because the original game was designed for 320 by 200 resolution and that playing it on a higher resolution may have "undesirable" effects. You may consider making a "screen boundry" or something like that so that eggs, npcs, and other items, only become active when within the the regular 320 by 200 zone even though they can still be viewed outside the zone, but not interacted with. Maybe include an option that will draw a 320 by 200 rectangle or have the map area outside that area grayed out?

Re: higher resolution bugs?

Posted: Tue Feb 19, 2002 7:01 am
by Colourless
Hmm, greying out is an interesting idea. Perhaps it's an idea for after V1.0

-Colourless Dragon

Re: higher resolution bugs?

Posted: Tue Feb 19, 2002 11:13 am
by Telemachos
Uhm.. why play in a higher resolution if the extra graphics on the screen gets greyed out?

The idea about only triggering eggs in the middle 320x200 area is good though..

- Tele

Re: higher resolution bugs?

Posted: Tue Feb 19, 2002 11:34 am
by Darkstar
Another Idea:

How about the ability to set up a larger black (or grayed out) "desktop" area where you can put gumps that you want to stay open? The Game window area would be in the upper left corner (for example) and to the right and at the bottom would be enough room to place the inventory gumps of your party.

--Michael

Re: higher resolution bugs?

Posted: Tue Feb 19, 2002 9:56 pm
by Kennedy
By greyed out I don't mean not visible, I just mean those areas appear in grayscale kind of like when you save, but you can still see them. The reason for coloring them in gray is so you know that they can't be interacted with.

Re: higher resolution bugs?

Posted: Tue Feb 19, 2002 10:25 pm
by fliptw
fog of war.