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Alagner still alive
Posted: Thu Jan 24, 2002 2:29 pm
by jessica
I just talked to the wisps (gave them the info from the notebook), and spoke to the time lord. then I went back to Alagner, and when I walked into his lab I did hear the Guarding "thank me" for the the info. however, Alagner was still up and about. will it be ok if I just go through the game, since the guardian appears to think that he did kill him? or will it screw up further events?
Re: Alagner still alive
Posted: Thu Jan 24, 2002 2:54 pm
by Stephan
It will not screw things up. This happened sometimes in the original U7 as well, and is not an Exult bug. Alagner is supposed to lie on the floor, cut up like the two other murders you've encountered previously, by the way.
Re: Alagner still alive
Posted: Thu Jan 24, 2002 3:12 pm
by jessica
yeah, I wanted to see him all chopped up.
Re: Alagner still alive
Posted: Thu Jan 24, 2002 4:08 pm
by raven566
I had a similiar issue with Alanger in the original game, not Exult. I would come back to New Magencia to return the notebook and see him chopped up. Then, much later in the game I would come back again and find the body gone and Alanger back to normal. One time when I was playing the game several years ago, I saw him standing outside Trinsic on the east side, but he wouldn't talk. I knew it was him because I used the NPC editor cheat and found out who he was. I just killed him and he had some potions. When I would go to New Magencia he would be back home, but the dead body would stay there and not respawn or anything.
Re: Alagner still alive
Posted: Thu Jan 24, 2002 7:32 pm
by jessica
Alagner is a pretty resilient guy!
Re: Alagner still alive
Posted: Fri Jan 25, 2002 2:40 am
by Andrea B. Previtera
Alagner is really the usecode riddle of life and death.
I experienced this, back in 1993: I went to the Empath Abbey, in what was practically my first real travel through U7's Britannia. There is a big big tree in front of the Abbey, and hanging from it, there was this sage. I was sure it was part of the game: a hanged body from the tree, yet no one ever mentioned it. I practically forgot it until I discovered the cheats (one year after or something). So, with the hack mover I unstuck it, discovering that it wasn't a corpse. I spoke him: and he was Alagner.
Re: Alagner still alive
Posted: Fri Jan 25, 2002 2:42 am
by Stephan
He also has a tendency of running around on his own mutilated corpse. Those wacky sages and their tricks!
Re: Alagner still alive
Posted: Fri Jan 25, 2002 5:11 am
by artaxerxes
Maybe Alagner is the Ultima equivalent of Neo in Matrix...
Artaxerxes
Re: Alagner still alive
Posted: Fri Jan 25, 2002 5:38 pm
by irinotecan
Nah, The Avatar is Neo -- Just like Neo, he is controlled from the Real World. In fact, once Neo is freed, he is an avatar whenever he returns to The Matrix.
Alagner, on the other hand, comes back after he dies by exploiting a glitch in "The Game". Defanately smacks of an Agent to me....
Alagner: Good bye, Hero From Another World!
Hero: My.....name....is......The Avatar!!!
Re: Alagner still alive
Posted: Fri Jan 25, 2002 6:46 pm
by K.I.L.E.R
Are you sure it isn't because Alagner smokes too much crack?
Seriously I wonder why origin hadn't fixed that bug?
The bugs - oh - the bugs
Posted: Sat Jan 26, 2002 1:28 am
by Andrea B. Previtera
Isn't origin after all the first company which released patches for it's games? I am not sure, however everyone knows the painful history of Ultima 9, for example. Released with showstopping bugs, of which - the lead programmer stated - they knew the existance!!
And what about the latest titles in the Wing Commander serie?
Origin has always been a step ahead of most gaming companies, but at the cost of bugs and hardware requirements.
Re: The bugs - oh - the bugs
Posted: Sat Jan 26, 2002 3:02 am
by K.I.L.E.R
History is one of mankinds most painfull things recorded (hitler, ultima 9 bugs etc...)
Let us not repeat history and keep latest games as bugless as possible.
Re: The bugs - oh - the bugs
Posted: Sat Jan 26, 2002 5:44 am
by XxVenomxX
Yeah, I mean Pool of Radiance sure followed that guideline, hehe
Re: The bugs - oh - the bugs
Posted: Sat Jan 26, 2002 6:38 am
by Dominus
Well, WC-Prophecy wasn't too bad in regards to bugs.
Re: The bugs - oh - the bugs
Posted: Sat Jan 26, 2002 1:21 pm
by drcode
The only WC I had very many crashes with was WC2. I'm over half-way through playing WC3 right now under Win98, and there hasn't been a single crash yet.
Re: The bugs - oh - the bugs
Posted: Sun Jan 27, 2002 8:58 pm
by Darkfist Dragon
Pool of Radiance isnt so bad with bugs on my pc.. at least not the newest version. The one thing is that I have to set my Cable modem on standby or PoR returns to the desktop when the modem says "hi and I am still here" to the network.. rather annoying when you have a fight.
And the WC's never showed bugs for me. And U9 was rather stable too.