Combat System Questions
Posted: Mon Aug 29, 2005 8:58 am
Okay, I have recently installed both Exult and all four 'versions' of Ultima 7 (BG, FoV, SI and the one I can't remember)
I'm having a very enjoyable time playing Black Gate. I've been playing the series in reverse, first playing Ascencion, then Pagan, and now Ultima 7.
I've got a few questions involving the systems in the game. First, the paperdoll screen for the party members has several buttons. There's a dove/sword (which I figured out is combat/standard) a heart (which is player stats) and two I couldn't figure out. The 'halo' and the button that seems to change combat commands? I can't figure the use on either of these, perhaps someone could explain it?
Is there a way to directly open someone's backpack, without opening their paperdoll? That's just annoying. I do like how the toolbelt works in Ultima 9, I always had ALL my bags in there.
Is there a system the game uses to decide when someone's pack is 'full'? It seems like I can have two bags inside and its considered full, but I can stuff a Fellowship Staff, twelve peices of meat and Lady Tory's baby inside of another character's pack. (Neither is the Avatar)
Speaking of that baby, will it be a problem if I carry him around for a while? I found him before I found her, but SOMEHOW I knew whose baby he was.
I know its in the original, but you know, it doesn't make much sense that someone can't carry a bag on their belt and a shield at the same time (or wear a kidney belt, for that matter). Oh well.
I've got the Avatar, Iolo, Spark, and two more I can't remember their names yet (the trainer from Britain and the Ranger from Yew) The trainer from Britain appears to be able to carry a shield in his left hand, AND something on his belt/back. Now Spark especially, but the others too don't seem to have this ability. Is this like the ambidextery feat in dice-roller RPGs? They just CANT carry things left handed? Maybe I'm missing something.
Will it hurt anything to drop keys right next to the door they unlock?
Are there certain places where things will stay where you drop them? I dropped a whip and two bottles in the street in Britain and they vanished, but other things seem to stay put.
Well, thats enough stupid questions for now. Oh wait, one more. Is there only one choice for the Avatar's walking animation? He walks strangely compared to the others. Ok, THAT's it for now. I apologize for my dumbness, but I don't have the original games, only the Collection, with which they did not send the instruction books.
Thanks, Allan (Andar the Avatar)
I'm having a very enjoyable time playing Black Gate. I've been playing the series in reverse, first playing Ascencion, then Pagan, and now Ultima 7.
I've got a few questions involving the systems in the game. First, the paperdoll screen for the party members has several buttons. There's a dove/sword (which I figured out is combat/standard) a heart (which is player stats) and two I couldn't figure out. The 'halo' and the button that seems to change combat commands? I can't figure the use on either of these, perhaps someone could explain it?
Is there a way to directly open someone's backpack, without opening their paperdoll? That's just annoying. I do like how the toolbelt works in Ultima 9, I always had ALL my bags in there.
Is there a system the game uses to decide when someone's pack is 'full'? It seems like I can have two bags inside and its considered full, but I can stuff a Fellowship Staff, twelve peices of meat and Lady Tory's baby inside of another character's pack. (Neither is the Avatar)
Speaking of that baby, will it be a problem if I carry him around for a while? I found him before I found her, but SOMEHOW I knew whose baby he was.
I know its in the original, but you know, it doesn't make much sense that someone can't carry a bag on their belt and a shield at the same time (or wear a kidney belt, for that matter). Oh well.
I've got the Avatar, Iolo, Spark, and two more I can't remember their names yet (the trainer from Britain and the Ranger from Yew) The trainer from Britain appears to be able to carry a shield in his left hand, AND something on his belt/back. Now Spark especially, but the others too don't seem to have this ability. Is this like the ambidextery feat in dice-roller RPGs? They just CANT carry things left handed? Maybe I'm missing something.
Will it hurt anything to drop keys right next to the door they unlock?
Are there certain places where things will stay where you drop them? I dropped a whip and two bottles in the street in Britain and they vanished, but other things seem to stay put.
Well, thats enough stupid questions for now. Oh wait, one more. Is there only one choice for the Avatar's walking animation? He walks strangely compared to the others. Ok, THAT's it for now. I apologize for my dumbness, but I don't have the original games, only the Collection, with which they did not send the instruction books.
Thanks, Allan (Andar the Avatar)