Exult studio Crash

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NOTICE: This forum is archived as read only.
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noja888
Posts: 6
Joined: Thu May 14, 2020 1:34 pm

Exult studio Crash

Post by noja888 »

i am getting the same crash as that other guy with "bizzare crash" as topic title. Exalt starts fine and I am able to launch exalut_studio but when i try to do anything with the editor i get that "Illegal operation" window

EXULT_STUDIO caused an invalid page fault in
module LIBGTK-WIN32-2.0-0.DLL at 016f:00a87133.
Registers:
EAX=00000000 CS=016f EIP=00a87133 EFLGS=00010206
EBX=00fe6580 SS=0177 ESP=00ebf9c0 EBP=00ebf9d8
ECX=00ebff68 DS=0177 ESI=00000000 FS=12af
EDX=00ebfd10 ES=0177 EDI=0000001a GS=0000
Bytes at CS:EIP:
f6 40 0d 01 75 63 89 34 24 e8 df 79 01 00 89 5c

I am using windows 98 SE with all current updates (/exult_si.flx...
Loading default keybindings
Using mailslots
Cheats enabled.
Executing: exult_studio -xdata -gserpentisle &
Connected to client
Game paused
Game resumed
**************************************

any ideas out there please, i am a huge Ultima fan and semi-game developer i really want to make this thing work! ~Thanks
Dominus
Site Admin
Posts: 5656
Joined: Thu May 14, 2020 1:34 pm

Re: Exult studio Crash

Post by Dominus »

I really do think that it has to do with Windows 9x. People report nothing but grief with it. If anyone has it working correctly on Windows 9X, please come forward so we know that is not the issue.
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Gradilla Dragon
Posts: 468
Joined: Thu May 14, 2020 1:34 pm

Re: Exult studio Crash

Post by Gradilla Dragon »

Never had any problems in Linux. You should give it a try :P

Or at least try Win2k or WinXP.
- Gradilla Dragon
LordHart

Re: Exult studio Crash

Post by LordHart »

Yep, i'm running Windows 98SE as well, and I have the EXACT same problem that noah has.

from the illegal operation window, after clicking on File > New Game:

EXULT_STUDIO caused an invalid page fault in
module LIBGTK-WIN32-2.0-0.DLL at 0167:0096d3ae.
Registers:
EAX=00000000 CS=0167 EIP=0096d3ae EFLGS=00010206
EBX=01198750 SS=016f ESP=00ebb590 EBP=00ebb5b8
ECX=00000000 DS=016f ESI=011987a0 FS=0fdf
EDX=00000008 ES=016f EDI=00000000 GS=0000
Bytes at CS:EIP:
83 38 00 74 0a 47 8b 4d ec 83 3c b9 00 75 f6 8d
Stack dump:
00b0e065 01198510 00ebff68 7800db11 780332a0 00000000 01198760 007a80e8 011987a0 01198510 00ebb618 0079b6f3 01198750 01198670 00000000 00000044

studio_err:

Trailing slash in path: "Ultima7\static\map01\"
Trailing slash in path: "Ultima7\static\map02\"
Trailing slash in path: "Ultima7\patch\map02\"
Trailing slash in path: "Ultima7\static\map03\"
Trailing slash in path: "Ultima7\patch\map03\"
Trailing slash in path: "Ultima7\static\map04\"
Trailing slash in path: "Ultima7\patch\map04\"
Trailing slash in path: "Ultima7\static\map05\"
Trailing slash in path: "Ultima7\patch\map05\"
Trailing slash in path: "Ultima7\static\map06\"
Trailing slash in path: "Ultima7\patch\map06\"
Trailing slash in path: "Ultima7\static\map07\"
Trailing slash in path: "Ultima7\patch\map07\"
Trailing slash in path: "Ultima7\static\map08\"
Trailing slash in path: "Ultima7\patch\map08\"
Trailing slash in path: "Ultima7\static\map09\"
Trailing slash in path: "Ultima7\patch\map09\"
Trailing slash in path: "Ultima7\static\map0a\"
Trailing slash in path: "Ultima7\patch\map0a\"
Trailing slash in path: "Ultima7\static\map0b\"
Trailing slash in path: "Ultima7\patch\map0b\"

No point posting the stdout content as it's pretty much the same, just with a different path for where my games are located, and yes, i've triple checked them and they are correct. I've also tried both an absolute path, going from C:/ onwards, and also just a relative path by just going Ultima7 and so on (which you can see in the above error messages).

What I'm finding odd is that the studio_err file is coming up with all these folders like 'map01' and so on. These don't exist in any place within the folders that I can see, and trying to create them myself did nothing either. Just the same old errors.
SB-X
Posts: 980
Joined: Thu May 14, 2020 1:34 pm

Re: Exult studio Crash

Post by SB-X »

I can only add that in the past I've used Exult and ExultStudio with Win95OSR2, but this was a much older version of Exult. Whatever incompatibility exists could have been there for a while now.
Prophet

Re: Exult studio Crash

Post by Prophet »

I'm thinking that it must be a recent addition as I got it to work on this machine previously. So pobably in the most recent snapshot, or onedone in the last 6 months if there were any.
drcode
Site Admin
Posts: 2267
Joined: Thu May 14, 2020 1:34 pm

Re: Exult studio Crash

Post by drcode »

The troubles with ExultStudio probably have to do with the fact that I do all my development on Linux, and then Colourless ports to Windows. But I don't believe he has Windows98 or the time to deal with it.
noja888
Posts: 6
Joined: Thu May 14, 2020 1:34 pm

Re: Exult studio Crash

Post by noja888 »

Well thanks for the info guys, I guess I'll wait a little bit till' I upgrade
my system to Windows XP. If someone finds a snapshot that works on Windows 98 SE please let me know what version I need. For now I am stuck using RPG maker 2000, its ok but no comparision to an Ultima 7 editor! Exult is really cool just for the fact I can play U7 again! Keep up the good work! No one makes games like this anymore and I don't know why.
-Noah
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