Exult crashes when saving after a chunk is duplicated in ES
Posted: Mon Oct 10, 2022 3:24 am
All right, I give in. I looked all over for something like this but couldn't find anything. If I duplicate any chunk in ES, place it on the map, and then save it in ES, Exult crashes. Happens across BG, SI and every mod I've tried.
Snapshots are 1.9.0git for both Exult and ES. PC is running Windows 7.
Here's the stderr:
aaaand the stdout:
Any ideas? Hopefully I didn't miss something obvious here. Let me know if you need anything else from me.
Snapshots are 1.9.0git for both Exult and ES. PC is running Windows 7.
Here's the stderr:
Code: Select all
Could not open file '.\forgeofvirtue\static\mainshp.flx
Could not open file '.\silverseed\static\mainshp.flx
Could not open file '.\serpentbeta\static\mainshp.flx
Warning, trailing slash in path: "<BLACKGATE_STATIC>\"
Warning, trailing slash in path: "<SERPENTISLE_STATIC>\"
SDL Reports 640x400 16 bpp and 32 bpp windowed surfaces are not OK. Windowed scalers may not work properly.
(Exult) Dropping CHUNK at 640 186 for 22
============================
An exception occured:
Error opening file C:\Ortlma\SI\mods\Temp\patch\u7chunks
errno: 17
============================
Code: Select all
Exult version 1.9.0git
Built at: May 18 2022 00:33:08
Compile-time options: USE_FMOPL_MIDI, USE_MT32EMU_MIDI, USE_EXULTSTUDIO, HAVE_ZIP_SUPPORT
Compiler: GCC 11.3.0
Platform: Windows 7 Service Pack 1 Version 6.1 Build 7601
Exult path settings:
Data : C:\Ebult\data
Digital music : C:\Ebult\data\music
Game controller attached and open: "Controller (XBOX 360 For Windows)"
Looking for 'blackgate' at 'C:\Ortlma'... found game with identity 'FORGE'
Looking for 'forgeofvirtue' at './forgeofvirtue'... but it wasn't there.
Looking for 'serpentisle' at 'C:\Ortlma\SI'... found game with identity 'SILVER SEED'
Looking for 'silverseed' at './silverseed'... but it wasn't there.
Looking for 'serpentbeta' at './serpentbeta'... but it wasn't there.
Black Gate : not found (<BLACKGATE_STATIC>\.)
Forge of Virtue : found
exult_bg.flx : found
Serpent Isle : not found (<SERPENTISLE_STATIC>\.)
Silver Seed : found
exult_si.flx : found
Checking rendering support
Windowed
640x480 8 bpp ok 16 bpp ok 32 bpp ok
720x480 8 bpp ok 16 bpp ok 32 bpp ok
720x576 8 bpp ok 16 bpp ok 32 bpp ok
800x480 8 bpp ok 16 bpp ok 32 bpp ok
800x600 8 bpp ok 16 bpp ok 32 bpp ok
1024x600 8 bpp ok 16 bpp ok 32 bpp ok
1024x768 8 bpp ok 16 bpp ok 32 bpp ok
1152x648 8 bpp ok 16 bpp ok 32 bpp ok
1280x720 8 bpp ok 16 bpp ok 32 bpp ok
1280x768 8 bpp ok 16 bpp ok 32 bpp ok
1280x800 8 bpp ok 16 bpp ok 32 bpp ok
1280x960 8 bpp ok 16 bpp ok 32 bpp ok
1280x1024 8 bpp ok 16 bpp ok 32 bpp ok
1360x768 8 bpp ok 16 bpp ok 32 bpp ok
1366x768 8 bpp ok 16 bpp ok 32 bpp ok
1400x1050 8 bpp ok 16 bpp ok 32 bpp ok
1440x900 8 bpp ok 16 bpp ok 32 bpp ok
1600x900 8 bpp ok 16 bpp ok 32 bpp ok
1680x1050 8 bpp ok 16 bpp ok 32 bpp ok
1776x1000 8 bpp ok 16 bpp ok 32 bpp ok
1920x1080 8 bpp ok 16 bpp ok 32 bpp ok
Creating AudioMixer...
Audio opened using format: 44100 Hz 2 Channels
Timbers Precached: On play only
Starting a SERPENT ISLE game
Game path settings:
Static : C:\Ortlma\SI\static
Gamedat : C:\Users\Dubbins\AppData\Local\Exult\serpentisle\gamedat
Savegame: C:\Users\Dubbins\AppData\Local\Exult\serpentisle
Patch : C:\Ortlma\SI\patch
Opening digital SFX's file: "<DATA>/jmsisfx.flx"
Resetting AudioMixer...
Timbers Precached: On play only
played intro
Gamedat identity SILVER SEED
Reading usecode file.
Loading <DATA>/exult_si.flx...
Loading default keybindings
Loading default autonotes
Opened socket for Exult Server on port 61178
Cheats enabled.
***fighter is backing off
Teleporting to 1267,1850!
Executing: exult_studio -x C:\Ebult\data -g serpentisle &
Game paused
Connected to client
Last drag pos: (248, 69)
Set chunk (7)
Game resumed
Game paused