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Map Editing Questions

Posted: Fri Jun 22, 2018 4:45 am
by Knight Captain
I am removing the extra landing strips in SI, and came across two issues:

1) How do I roll the u7ifix files into initgame.dat?

2) How do I update the cheat teleport map to reflect the changes?

Re: Map Editing Questions

Posted: Fri Jun 22, 2018 5:31 am
by Knight Captain
3) Is there a way to pre-sort all the chunks?

Re: Map Editing Questions

Posted: Fri Jun 22, 2018 10:18 am
by Donfrow
You can use Shift-F3 to update the cheat teleport map.

I've inquired about reordering the chunks in the editor 2 or so years ago but at the time there wasn't a way, if I'm understanding your question correctly.

Re: Map Editing Questions

Posted: Fri Jun 22, 2018 1:04 pm
by Knight Captain
ES has the ability to create groups for chunks, so an idea would be to have one person do the manual task of grouping them. This would then be included by default so everyone benefits.

Something like:
Open Water (all chunks with no land visible)
Coastline
Cave (dirt floor)
Cavern (gray floor)
Stone Castle
Fawn
Transitions (dirt to grass, for example)
etc.

Re: Map Editing Questions

Posted: Fri Jun 22, 2018 2:12 pm
by Donfrow
One thing I noticed about groups of chunks is that if you duplicate a chunk (I do this all the time so I can modify the base chunk) it breaks these groupings.

In other words, if you have group one with chunks 1-5 and group two with chunks 6-10, then duplicate chunk 3, you now have group one with chunks 1-5 (with 2 chunk 3's) and group 2 has chunks 6-10 (with 6 being the old chunk 5) and then chunk 11 (the original chunk 10) wouldn't be in the group. It's a good idea, but can break apart pretty quickly.

Re: Map Editing Questions

Posted: Fri Jun 22, 2018 4:54 pm
by Knight Captain
That sounds like an issue with duplication. It should just assign the highest unused number, so nothing is reordered.

Re: Map Editing Questions

Posted: Fri Nov 30, 2018 9:25 pm
by Knight Captain
Related issue:

When I make all the changes, instead of only updating initgame.dat, there are a bunch of other files in the mod data folder. Is there a way to integrate these all back into the initgame.dat file?

Re: Map Editing Questions

Posted: Sat Dec 01, 2018 3:08 pm
by agentorangeguy
Yeah I agree , prearranged groupings of chunk types would be awesome. I wish it were easier to duplicate chunks and edit them without busting the groups too.

Re: Map Editing Questions

Posted: Sat Dec 01, 2018 4:52 pm
by Dominus
@AgentOrangeGuy: I wrote you an email some days ago. Did you receive it?

Re: Map Editing Questions

Posted: Wed Dec 05, 2018 12:15 am
by agentorangeguy
Got it just now, been busy these past few days with school! :D