The dungeon shake

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NOTICE: This forum is archived as read only.
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Achile Dragon

The dungeon shake

Post by Achile Dragon »

In Serpent's Isle with the recent snapshot, when i'm in dungeon and I move with my mouse, the screen shake and when I'm onworld the screen dosen't shake.

Strange bug
Madoc

Re: The dungeon shake

Post by Madoc »

Hey, when You move Your house, it's no wonder that Your screen shakes! One should be very careful when moving one's house. You better leave it in place. Or, when You HAVE to move it, turn off Your computer before.
SB-X
Posts: 980
Joined: Thu May 14, 2020 1:34 pm

Re: The dungeon shake

Post by SB-X »

?
Achile Dragon

Re: The dungeon shake

Post by Achile Dragon »

I mean not the screen physically, but the in-game screen
drcode
Site Admin
Posts: 2267
Joined: Thu May 14, 2020 1:34 pm

Re: The dungeon shake

Post by drcode »

Are there any cyclops nearby? They cause earthquakes in the game. But it shouldn't matter whether you're moving the mouse, so maybe there's a bug.
Achile Dragon

Re: The dungeon shake

Post by Achile Dragon »

Non cyclops in Serpent isle (except in the knight test) . Anyway, is when I move the mouse diagonaly that happen
Achile Dragon

Re: The dungeon shake

Post by Achile Dragon »

It begin to be worse. Now when I get out of every dungeon (in mountain in example), it made the same behavior that in the underground. The game is unplayable

It's like the avatar and al. have been double (kind of specter) when it move diagonaly. It's like when you pinch a rubberband.

My spec:

An AMD ATHLON 2200+
Windows XP with SP2
Nvidia Geforce 6800
Sound Blaster Audigy 2
An Samsung LCD 17 inch

Here is the STDOUT and the STDERR too:

Exult version 1.4.03cvs
Built at: Jun 25 2007 10:39:46
Compile-time options: USE_FMOPL_MIDI, USE_EXULTSTUDIO, HAVE_ZIP_SUPPORT
Compiler: gcc, version: 3.4.5 (mingw special)

Platform: Windows XP Service Pack 2 Version 5.1 Build 2600
Exult path settings:
Data : data
Digital music : data\music

Black Gate : found
exult_bg.flx : found
Serpent Isle : found
exult_si.flx : found
OGG Vorbis Digital Music: Disabled
Trying config specified Midi driver: `Windows'
5 Midi Devices Detected
Listing midi devices:
-1: Mappeur MIDI Microsoft
0: SB Audigy 2 ZS Synth A [AC00]
1: SB Audigy 2 ZS Sw Synth [AC00]
2: SB Audigy 2 ZS Synth B [AC00]
3: ES MIDI SB Audigy 2 ZS [AC00]
4: Synthé. SW table de sons GS Mic
Using device 0: SB Audigy 2 ZS Synth A [AC00]
Success!
Midi Output: Enabled
Starting a SERPENT ISLE game
Game path settings:
Static : c:\uc\serpent\static
Gamedat : c:\uc\serpent\mods\sifixes\gamedat
Savegame: c:\uc\serpent\mods\sifixes
Patch : c:\uc\serpent\mods\sifixes\data

Gamedat identity SILVER SEED
Reading usecode file.
Loading /exult_si.flx...
Loading default keybindings
Opened socket for Exult Server on port 2616
Cheats enabled.
(x,y) rel. to gump is (119, 60)
(x,y) rel. to gump is (74, 82)
Finding path to schedule for monk
Finding path to schedule for Draxta
Finding path to schedule for monk
Und sched. opcode 0x00
Finding path to schedule for Draxta
Finding path to schedule for monk
Und sched. opcode 0x00
Finding path to schedule for monk
Finding path to schedule for monk
Finding path to schedule for monk
Finding path to schedule for Karnax
Finding path to schedule for monk
Und sched. opcode 0x2b
Und sched. opcode 0x0a
Finding path to schedule for monk
Finding path to schedule for monk
Finding path to schedule for monk
Finding path to schedule for monk
Finding path to schedule for monk
Finding path to schedule for monk
Finding path to schedule for monk
Finding path to schedule for monk
Und sched. opcode 0x00
Finding path to schedule for monk
Finding path to schedule for monk
Finding path to schedule for monk
(x,y) rel. to gump is (124, 83)
Und sched. opcode 0x00
Und sched. opcode 0x00
Should teleport to map -1, (2622, 1204)
Should teleport to map -1, (2743, 1189)
Finding path to schedule for Fedabiblio
NPC write
Saved game #0 successfully.


Stderr:

Line #7 has the wrong section name: characters != version
Line #5 has the wrong section name: bodyshapes != version
Shape::store_frame: framenum >= frames_size (21 >= 1)
Shape::store_frame: framenum >= frames_size (21 >= 1)
Shape::store_frame: framenum >= frames_size (21 >= 1)
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Illegal egg itype: 0
Achile Dragon

Re: The dungeon shake

Post by Achile Dragon »

I forgot to says that I have the most recent snapshot installed and with SI Fixes

I don't know if it have the same behaviour without the fixes
Achile Dragon

Re: The dungeon shake

Post by Achile Dragon »

I find the cause. It's the Infravision cheat
marzo
Site Admin
Posts: 1925
Joined: Thu May 14, 2020 1:34 pm

Re: The dungeon shake

Post by marzo »

I find the cause. It's the Infravision cheat
With that, I finally managed to reproduce it. It will be fixed next snapshot.
------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
drcode
Site Admin
Posts: 2267
Joined: Thu May 14, 2020 1:34 pm

Re: The dungeon shake

Post by drcode »

Has it been there all along? I use Infravision (sp?) fairly often, but haven't noticed any problems recently.
marzo
Site Admin
Posts: 1925
Joined: Thu May 14, 2020 1:34 pm

Re: The dungeon shake

Post by marzo »

Has it been there all along?
No, it has been added fairly recently -- when I was implementing the new weather effects, actually (or rather, the smooth transitions for dawn/dusk).
------
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
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