Mod updates

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Please use the Github Discussions at https://github.com/exult/exult/discussions
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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
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Dale

Mod updates

Post by Dale »

I am out of the loop and it looks like a lot of the mods have been dropped. Anything interesting going on? That 45' rotation mod looks pretty intriguing. Did 'The Feudal Lands' fizzle?
Glad to see things are still alive here.
Dominus
Site Admin
Posts: 5656
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Dominus »

The savage enpire remake has had some work done, the U6 remake is steadily progressing afaik.
The keyring mod has replaced the flying carpet with a kickass rollable carpet and had some bugfixes.
Si fixed replaced the ship sails with one that doesn't sport the ankh
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Dale

Re: Mod updates

Post by Dale »

This is excellent news.

I see there's a bit of a thread on the keyring mod updates here: http://exult.info/forum/viewtopic.php?p=385776#p385776

And the U6 remake homepage:
http://www.ultima6.realmofultima.com/

Just trying to get everything in one place...

Has there been any news on the Feudal Lands? The site has updates... but mostly about server issues. Oddly this seems to be the only occurrence of the word 'feudal' on in the forums here...
http://www.thefeudallands.ca/
agentorangeguy
Posts: 565
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by agentorangeguy »

U6 for exult is coming along nicely. Will have an update for the site soon, just waiting on a few things.
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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Joseph

Re: Mod updates

Post by Joseph »

For those who may be interested in updates around ultima in general (not just exult) I found this gem of an article the other day on the ultima codex website: http://ultimacodex.com/2013/01/a-year-i ... in-review/

Enjoy! (I know I did!)
Dale

Re: Mod updates

Post by Dale »

MUCH appreciated! Thanks for the link!
Crowley
Posts: 459
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Crowley »

I'm still working on my own random stuff as well, like adding Beh Lem to the game and allowing Gorn to join the party. Lately I've been puzzling together Blackthorn's castle, trying to condense it to adhere to Exult's height limitation while still making it seem familiar to those who've played Ultima V.
Joseph

Re: Mod updates

Post by Joseph »

Hi Crowley

You're talking about the U6 exult mod right? How about you let us play it a little?

Since there's a good chance you won't give into that, let me just say I'm really looking forward to adding Gorn to my party!
Jaesun
Posts: 70
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Jaesun »

Can't you just put the other levels on a new map (to get around the height limitation)?
Crowley
Posts: 459
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Crowley »

No, I am working on my own stuff in addition to helping out with the Ultima 6 mod.
agentorangeguy
Posts: 565
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by agentorangeguy »

There will be a demo, soon...hopefully...:D

On Blackthorn's castle, you might be able to just have basement levels in the same spot on a different map, then the ground floor and floor above it, then a teleporter on the stairs that takes you to the next level, which you would build a ground floor in that exact same spot only on a different map. Perhaps put sky blue colored chunks around the castle to resemble being up high or something.
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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Crowley
Posts: 459
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Crowley »

I think I'm doing fine with the castle as is. There's plenty of stuff to cut from the original layout, given how mazelike it is with all those twists and turns and ups and downs to get from A to B.
Dale
Posts: 176
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Dale »

Any big updates in the world of mods?
agentorangeguy
Posts: 565
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by agentorangeguy »

We'll have an update very soon, U6 mod. :)
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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Dale
Posts: 176
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Dale »

One of the mods I am most excited about. That's great news!
Should I just wait for the progress report?
Gotcha!
Posts: 354
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Gotcha! »

I am also greatly anticipating your mod, agentorangeguy.
Hopefully all's going well!
Crowley
Posts: 459
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Crowley »

I am still around as well. Working on my master's thesis has just been taking up my attention and energy lately. I have no intention of ceasing my contributions and working on my own little mods which turned out to be not so little after all.
Dale
Posts: 176
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Dale »

Master's thesis, shmaster's thesis. Get your act together, man!
TDI

Re: Mod updates

Post by TDI »

Good luck with your master thesis Crowley! I know that that can be quite stressful...
Dale
Posts: 176
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Dale »

Yeah. Good luck! The above was clearly a joke.
What's the thesis on?
Dominus
Site Admin
Posts: 5656
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Dominus »

Thesis title: pixel art - truly art or destroyer of artists eyes?
Sorry, couldn't help it ;)
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Crowley
Posts: 459
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Crowley »

It's about a Finnish (my homeland) 18th century academic, and specifically his views regarding religion. Among other things he commented upon atheism, as the French revolution happened while he was still alive and kicking.
Dale
Posts: 176
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Dale »

What is the guy's name? I'm curious as to his comments on atheism..
Crowley
Posts: 459
Joined: Thu May 14, 2020 1:34 pm

Re: Mod updates

Post by Crowley »

Henrik Gabriel Porthan.
Random Person

Re: Mod updates

Post by Random Person »

really looking forward to the u6 mod. plz comee out son demo
docdoom77

Re: Mod updates

Post by docdoom77 »

Any word on this? I'm really excited by the prospect. I've played the U6 project and it's nice, but the Exult engine would be infinitely better, less confusing and more intuitive.
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