A new scaler for Exult?

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NOTICE: This forum is archived as read only.
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Dominus
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Re: A new scaler for Exult?

Post by Dominus »

If someone writes a patch using this...
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Jaesun
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Re: A new scaler for Exult?

Post by Jaesun »

WOW! That would indeed be amazing!
Dominus
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Re: A new scaler for Exult?

Post by Dominus »

I wonder what the cpu requirements are for that...

Though... U7 isn't 8bit

Edit: Wjp corrected me, sorry, graphics are 8bit.
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Colourless
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Re: A new scaler for Exult?

Post by Colourless »

Its not intended for realtime use. According to the whiepaper it can take SECONDS per conversion. If attempting to use it real time, it then would require rasterising the vector image back to raster for display output.
Gorloth

Re: A new scaler for Exult?

Post by Gorloth »

wouldn't it be possible to run this algorithm on the original data to generate a new library of images and then have exult just load the new images and display those? cuts out the real time requirements, and if it's distributed as just a script that does the processing as opposed to a pre-processed set, it would still require the user to have the original data files to prevent copyright issues
Colourless
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Re: A new scaler for Exult?

Post by Colourless »

Yes and no. It would probably work great for sprites, but not so well for tiling shapes (things like walls, and floor). Prescaling the tiling shapes tends to cause awful looking seam lines between the shape boundries. It is possible to manually fix the problem shapes (slow painful work) to ensure that the shapes seamlessly tile.
Scythifuge
Posts: 384
Joined: Thu May 14, 2020 1:34 pm

Re: A new scaler for Exult?

Post by Scythifuge »

I would love to tinker with it, as I am getting a lot of practice manually drawing new walls from scratch while having to test the seams.
El Guesto

Re: A new scaler for Exult?

Post by El Guesto »

Sounds promising
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