Sound Pack creation
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Sound Pack creation
Is there any documentation on how the sound packs were created? I'd like to take a shot at making a set based on Mike 'Newt' Cornelius's GM patches (which, when used on a Roland GS synth had some really great sounding sound effects, at least in Part 2).
Re: Sound Pack creation
The sound packs were created by recording the sfx in the original game.
Somewhere in the code is also a list of what number the effect has. When you have the wave files all in a file list with the correct order, you can use expack to make a flx.
That's it in a nutshell
Somewhere in the code is also a list of what number the effect has. When you have the wave files all in a file list with the correct order, you can use expack to make a flx.
That's it in a nutshell
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
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We do not support Piracy/Abandonware/Warez!
Re: Sound Pack creation
At the time I used cakewalk and a utility I got from John Miles to convert it to the XMI format, and a whole lot of experimentation.
I had a Roland LAPC-I too to base things off of, but actually did all the work using the Roland SCC-1. The sound effects did use a lot of the extended GS patch sets available on the SCC-1 that weren't a part of General MIDI, but nothing really "custom", as in the patch was edited. It worked best with anything that supported the GS patch set, especially the SCC-1, SC-55, or RAP-10.
Each sound effect in Serpent Isle was a short XMI midi file, and required a bunch of hand tweaking.
I had a Roland LAPC-I too to base things off of, but actually did all the work using the Roland SCC-1. The sound effects did use a lot of the extended GS patch sets available on the SCC-1 that weren't a part of General MIDI, but nothing really "custom", as in the patch was edited. It worked best with anything that supported the GS patch set, especially the SCC-1, SC-55, or RAP-10.
Each sound effect in Serpent Isle was a short XMI midi file, and required a bunch of hand tweaking.