A small mod in progress

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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Wizardry Dragon
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Re: A small mod in progress

Post by Wizardry Dragon »

And received. Many thanks :-)

Now just to try to help stamp out the ES bugs so I can get at TFL.
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Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Crowley
Posts: 459
Joined: Thu May 14, 2020 1:34 pm

Re: A small mod in progress

Post by Crowley »

I've been thinking about the game graphics in general a bit, and I have a question. Would there be interest for some new types of "climbing spots"? I liked the ladders in the previous Ultimas, though in the absence of climbing animations they would have to just serve as teleport triggers here. Also I think it would be nice to make "stairs" for caverns look like just sloped cave floors going up or down a hole instead of crafted stone stairs.
Wizardry Dragon
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Re: A small mod in progress

Post by Wizardry Dragon »

At the very least there would be a lot of utility for different variations of the "stairs down" graphics in SI, for TFL; ie, wooden ones specifically come to mind for one spot in the castle, but also cavern-floor type ones would be nice.

Straight up/down ladders would also be nice even with them I guess just being teleports like you mentioned.

Id use either myself (if you let me, anywho!)
-----------
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Cheers, Wizardry Dragon
Lead Designer, Ultima VII: The Feudal Lands
www.thefeudallands.ca
Crowley
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Joined: Thu May 14, 2020 1:34 pm

Re: A small mod in progress

Post by Crowley »

But wooden stairs already exist in the game.
Korneluk

Re: A small mod in progress

Post by Korneluk »

I like that sloping floor idea for a cave.
Crowley
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Re: A small mod in progress

Post by Crowley »

It's been a while since I showed something new here. So, here's something.

Image
Dominus
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Re: A small mod in progress

Post by Dominus »

That armor looks great
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Mimu

Re: A small mod in progress

Post by Mimu »

Wait, is that the Gem of Immortality? And the sad remains on the left side must be the previous owner.
Scythifuge
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Re: A small mod in progress

Post by Scythifuge »

I am glad that you are still working on this!
Crowley
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Re: A small mod in progress

Post by Crowley »

That is indeed the Gem of Immortality. I did my best to model the area after the final battle in Ultima I, and downed Mondain always looked to me like he is reduced to a pile of dust. The corridors at the edges could use something to make them less bare.
Crowley
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Re: A small mod in progress

Post by Crowley »

Here's something I've been working on for a while. It takes time to convert pictures of tarot cards into low-resolution 256-color versions.

Image

I deliberately did this with plain colors and thick black lines to emulate the feel of old cards done simply.
Mimu

Re: A small mod in progress

Post by Mimu »

Pretty nifty. You're doing an entire deck? And you've got some usecode for getting a reading from a gypsy seer?
Crowley
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Re: A small mod in progress

Post by Crowley »

Oh, it's not that extensive. You'll see when it's done.
Crowley
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Re: A small mod in progress

Post by Crowley »

Yet another thing I've been working on is to have Gorn as a possible party member. I'm thinking of making a small stand-alone mod of that, or maybe bundle him together with Beh Lem for some kind of "classic party members" mod. Anyway, I didn't want to start a whole new thread for something that small, so I'll stick some work-in-progress graphics here. Given some of his influences, I'm thinking of giving him the classical Conan attire, with leather/fur loin cloth and boots. Maybe an appropriately savage-looking necklace.

Image
Scythifuge
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Re: A small mod in progress

Post by Scythifuge »

Very good & awesome! The possibilities are endless!
Crowley
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Re: A small mod in progress

Post by Crowley »

That they are. Therefore, it is important to keep one's vision contained so you actually manage to finish something.
Scythifuge
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Re: A small mod in progress

Post by Scythifuge »

Very true! That can be difficult at times.
Crowley
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Re: A small mod in progress

Post by Crowley »

I think I'll give Gorn a second portrait that he will start using once you get him to join, like with Spark. That one in the cave is so very dark.
agentorangeguy
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Re: A small mod in progress

Post by agentorangeguy »

Nice!
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Ultima 6 Mod for Exult site: http://www.ultima6.realmofultima.com/
Crowley
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Re: A small mod in progress

Post by Crowley »

And here's a paperdoll with a head for Gorn:

Image
Crowley
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Re: A small mod in progress

Post by Crowley »

Lately my graphics work has mainly been focused on helping out with the Ultima 6 mod, but here's an application of the aforementioned dirt slope. It ended up looking more like stairs than slopes, mainly to retain the ability to use the same graphics going both ways. Besides, if you have a fair amount of foot traffic going over a dirt slope, it's bound to end up with rough stairs stomped onto it.

Image
Dominus
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Re: A small mod in progress

Post by Dominus »

Look good and useful ;)
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Jaesun
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Re: A small mod in progress

Post by Jaesun »

Looks great Crowley!
Mimu

Re: A small mod in progress

Post by Mimu »

Really stylish. :D
Crowley
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Re: A small mod in progress

Post by Crowley »

Here's a random bit of something, namely my take on Lord British's sceptre, based on the picture of him from the manual for Ultima 6.

Image

Image
agentorangeguy
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Re: A small mod in progress

Post by agentorangeguy »

Looks nice! What powers will the sceptre have?
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TDI

Re: A small mod in progress

Post by TDI »

The power to provide a royal smack on the head?

Really nice work Crowley. Maybe your work can also be incorporated into U7 via the Keyring mod.
Crowley
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Re: A small mod in progress

Post by Crowley »

In Ultima V, the sceptre can dispel magical fields. From what I can tell from the source code, Marzo has implemented that in his Keyring Mod, though it is by attacking force fields with the sceptre.
Crowley
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Re: A small mod in progress

Post by Crowley »

New graphics for Gorn are all done. Now I just need to tweak his dialogue.

Image
Jaesun
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Re: A small mod in progress

Post by Jaesun »

That looks great!
Dominus
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Re: A small mod in progress

Post by Dominus »

Old - non-paperdoll style looks best ;)
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Crowley
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Re: A small mod in progress

Post by Crowley »

Any ideas where Gorn should go spend his time after you dismiss him from party and tell him to go home?
Olarin_
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Re: A small mod in progress

Post by Olarin_ »

Perhaps instead of calling it a "go home" option, he just wanders off on his own adventuring? (Randomly pick one of several different wilderness areas to send him off to, so you can potentially "run into" him later, but you won't know where.) I don't know how easy that would be to code offhand.

(If you really wanted to go overboard, you could have him tell a different story of what he's been doing depending on where you find him, but of course that'd be an awful lot of trouble for something relatively few people would ever end up actually seeing.)
agentorangeguy
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Re: A small mod in progress

Post by agentorangeguy »

Just now saw the pics of Gorn, very cool! The option for Gorn that Olarin mentioned for when Gorn "goes home" would be very simple to do. I guess in U6 it wouldn't make sense for him to go back to Sutek's dungeon, so perhaps he'd spend some time in a rough and tumble place like Jhelom or Bucaneer's Den for some drinkin' and fightin'.
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Crowley
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Re: A small mod in progress

Post by Crowley »

Jhelom came to my mind as well, though that is already Dupre's "home", and I would prefer to spread out the party members. Buccaneer's Den is a good idea. It also suits the deliberate similarities with Conan nicely, given how he was a pirate a few times in his life.
Crowley
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Re: A small mod in progress

Post by Crowley »

I just realized that in three successive games you find Gorn in pretty much the same place. When you think about it, it seems like a running gag that he always ends up in the same dungeon.
agentorangeguy
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Re: A small mod in progress

Post by agentorangeguy »

haha cool never noticed that
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Crowley
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Re: A small mod in progress

Post by Crowley »

Looks like someone misread things a bit and thought the above Gorn graphics are for agentorangeguy's Ultima 6 mod. That is not the case. I intend to include this for a mod for Black Gate which will allow Gorn to join the party, and I'll make separate graphics for Ultima 6.
Crowley
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Re: A small mod in progress

Post by Crowley »

I forgot to mention, what I am referring to above is an entry at Ultima Codex.
Random Person

Re: A small mod in progress

Post by Random Person »

is this stil being worked on?looks great so far!!
Crowley
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Re: A small mod in progress

Post by Crowley »

I have no intention of abandoning this project. Other things have just been occupying my time for a while. If you like this, you might also want to check out my Beh Lem in Ultima 7 thread that's somewhere in here.
SLObbedybob.

Re: A small mod in progress

Post by SLObbedybob. »

hows the u6 mod going?
Knight Captain
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Re: A small mod in progress

Post by Knight Captain »

Canst thou share thine artwork?

Jhonny had asked for full Avatar shapes wearing the Mystic Armor, so he might like to see this too.
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