Teleporting

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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
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The Viking
Posts: 32
Joined: Thu May 14, 2020 1:34 pm

Teleporting

Post by The Viking »

How the heck do you teleport in Exult?
Natreg

Re: Teleporting

Post by Natreg »

F3
The Viking
Posts: 32
Joined: Thu May 14, 2020 1:34 pm

Re: Teleporting

Post by The Viking »

Thanks!
The Viking
Posts: 32
Joined: Thu May 14, 2020 1:34 pm

Re: Teleporting

Post by The Viking »

When we're on the topic of teleporting, would it be possible to expand this cheat by either showing sextant coordinates on the teleport map (provided you have a sextant, of course) or by expanding the F2 cheat menu to enable you to move to a certain location?
Michele
Posts: 85
Joined: Thu May 14, 2020 1:34 pm

Re: Teleporting

Post by Michele »

I am surprised that a dynamic map (one which shows the current world map as opposed to a static map) has not been tried.
drcode
Site Admin
Posts: 2267
Joined: Thu May 14, 2020 1:34 pm

Re: Teleporting

Post by drcode »

Let's see: The map is 192x192 chunks, so we could assign one pixel/chunk. I wonder if we'd get a reasonable result by using the flat terrain to figure out that pixel. It probably wouldn't look great, but it might be usable.
Colourless
Site Admin
Posts: 731
Joined: Thu May 14, 2020 1:34 pm

Re: Teleporting

Post by Colourless »

For the Pentagram minimap i actually to a trace and sample the pixel at the location of the trace. Results were good. Don't think it would work too well with exult though. DrCodes idea would probably be best. What might be an idea is to 'preprocess' the chunks down to a single pixel

The pentagram Minimap
Image
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