Anyone recall how to open the magically locked door behind the hydra and get to the cadellite meteorite? I can't seem to get it open with the unlock magic spell, and there are no keys or switches about. I eventually moved the damn thing with hack mover
Anyone recall the "real" way to get past this door? I sure can't remember...
I'm pretty sure theres a lever near there - like a secret door in the hydra room. I remember this was a problem for some with the original too. Sorry I can't be more specific.
Unlock magic does work, it's just very hard to target correctly. I had the same problem. Just save, and mess around until you find the sweet spot, then reload and target there. I'm not sure where the problem comes from, though.
I actually ran through this part with rc2 last night - and he's right - I went through a lot of magically locked doors (the Dungeon Deceit and Despise) and glowing doors with no problem, but when I got to the magically locked door with the hydra - nothing but dozens of wasted spells until I ran out of manna - I read the above post before I got there and had to hack move the door, also.
No other problems with magically held doors in the whole game however...
Thanks for the replies, everyone
I'm certain it's a bug - tried to get past that door again in RC2 and it still won't open without hackmoving.
Hopefully they can nail this bug
I had a problem casting unlock magic on the door too, just played through, or any magic in Ambrosia. I was thinking there was some antimagic thing or something, thought it was pretty weird. I left the cave and came back and it worked.
Okay... it's been absolute AGES since I've played U7-BG... so feel free to laugh and point at me if I get this wrong.
I'm pretty sure that Kissme is sprinkling anti magic dust around the island so if you cast weather to make it rain, it'll take away the effect allowing you to cast magic as normal.
Of course it could just be a weird dream I had or something...