If you know of any bugs in SI which are not (a) already fixed by SI Fixes or (b) not in the list below, please post it here. Bugs introduced by SI Fixes also count
Here is the list of fixes suggested in the thread I mentioned above:
Mortegro does not acknowledge that I have the severed hand in my inventory
when I speak to him about it.
The entry for ice wine on the list is not updated even after I speak about
it to Julia in Moonshade.
Erstam still claims the lab apparatus belongs to him, even though Ducio says
that it is Vasculio's and the hand is what was exchanged from Erstam.
After learning from Jendon about the Breastplate of Beauty, I am unable to
speak to Kylista about it.
By the way, have you considered adding the map of Britannia to be exchanged
with the bottle of ice wine? I know the displayed map is hardcoded, but you
could instead have one of the party members commenting that a map of Britannia
will be of little use in Serpent Isle.
Still on the lab apparatus: while Ducio says it belongs to Vasculio, the
list also says it is Erstam's.
The answer to the last dragon's riddle in Silver Seed is wrong. It should be
13, but the game accepts only 14. This is the riddle about grabbing bundles
of cloth with three different patterns while needing to make five identical
dresses. Worst case is 4+4+5=13.
The staircase to Pothos' apothecary conceals a secret door, and beyond that
there is another secret door with a teleporter behind it. This leads to a
baseball-themed secret area which has some goodies, enemies and a nonfunctional
teleporter. I think making this teleport you back outside the apothecary
would be the logical spot, since the teleporters in other secret areas also
return you close to the well-hidden entrance teleporter.
A minor thing, but it would be nice if you could mention the fur cap to
Frigidazzi once you find out it belongs to her.
This last point goes a bit beyond bug fix. In Silver Seed Surok the healer
asks you to bring back the body of Ardiniss, if you happen to find it.
Tsandar also laments on his body being lost. Adding a small sidequest to
recover the body would be nice. I would be content with just a few lines of
additional dialogue and perhaps a couple hundred experience points as a reward.
Would it be possible to prevent Vibrate spell from making magic users drop spells?
Get yourself into prison in Moonshade (either by getting arrested or casting
Telekinesis on the secret door), then cast Fetch on the key on the desk,
unlock the cell door with it and step into the teleporter. An easy fix for
this would be to place the key inside the desk.
You can have the seance with Mortegro at noon. I thought you had to wait until
Midnight for that?
The List Field still at times has problems. When training the NPC's, they
will fight, but if the fight lasts for too long (not enough damage dealt to
one of them), the person they were fighting, will wander off, and the NPC
will continue to chase them, but the other person will not fight back, thus
the event will never end.
In the 2007-10-02 version (with the Serpent Isle Fixes), You can have the
seance with Mortegro at noon. I thought you had to wait until Midnight for
that?
Having the nocturnal encounter with Frigidazzi while Serpent Bond is active
really messes up the game.
Mortegro and Bucia do not acknowledge Rotoluncia's death in their dialogues.
This is especially glaring with Mortegro since he takes over her seat in the
council.
The List Field in Monitor has a couple of issues. First, one of the trainers
may slip out the open door while your party member leaves the arena. After
that the only way to get him/her back there is hack mover.
Second issue comes up if you go training when it's almost 12, 3 or 6 o'clock.
The trainer you picked can leave while the entering animation plays, and then
you're stuck.