NPC Stat Symbols

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spirittoo
Posts: 27
Joined: Thu May 14, 2020 1:34 pm

NPC Stat Symbols

Post by spirittoo »

Anyone know where I can find the listing of the stat symbols for the NPC ... I know what the poison symbol is but there are others like this black dot that I don't know what it means ... thanks
Gotcha!
Posts: 354
Joined: Thu May 14, 2020 1:34 pm

Re: NPC Stat Symbols

Post by Gotcha! »

The black dot means the person is cursed.
There's one for sleep, I think it's an icon consisting of some z's.
There's also one for paralyzation, was it an icon of a man with a glow around him? Can't remember what the icon exactly looked like.
Other than the poison one I can't think of anything else.
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: NPC Stat Symbols

Post by Knight Captain »

Image

The statuses indicate:
Asleep, or unconscious due to damage.
Poisoned, will lose hit points until the poison wears off.
Charmed, will fight against the party.
Hungry, will complain and eventually take damage as though poisoned.
Protected, either by spell or potion. Can still be damaged.
Cursed, lowers Strength, Dexterity, Intelligence, and Combat Skill by 3.
Paralyzed, cannot move.
Knight Captain
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Joined: Thu May 14, 2020 1:34 pm

Re: NPC Stat Symbols

Post by Knight Captain »

The blue color of the stats window indicates how cold the party member is, with the darker shades being colder.
Gotcha!
Posts: 354
Joined: Thu May 14, 2020 1:34 pm

Re: NPC Stat Symbols

Post by Gotcha! »

Charmed, interesting. I don't recall an instance where one of my party members was fighting against me. Lucky I guess.
Thanks for the full list. :)
Dominus
Site Admin
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Re: NPC Stat Symbols

Post by Dominus »

Combat it in UVII ;)
While we haven't done much with combat we did allow charmed to be more difficult for the Avatar;
http://exult.info/docs.php#misc_gump
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agentorangeguy
Posts: 565
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Re: NPC Stat Symbols

Post by agentorangeguy »

Hopefully DrCode or some of the other Exult gurus can fix it soon!
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Dominus
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Re: NPC Stat Symbols

Post by Dominus »

In this case there is nothing to fix ;)
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We do not support Piracy/Abandonware/Warez!
spirittoo
Posts: 27
Joined: Thu May 14, 2020 1:34 pm

Re: NPC Stat Symbols

Post by spirittoo »

Thanks ... just what I was looking for ... :)
Knight Captain
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Re: NPC Stat Symbols

Post by Knight Captain »

Charmed is not common. There is no spell shape for it among the 19 included in SI, so it seems to only occur as part some of them randomly via Usecode.

Donna, we're glad to help. Let us know if you have more gameplay questions.
agentorangeguy
Posts: 565
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Re: NPC Stat Symbols

Post by agentorangeguy »

I think those weird mages near the Knights test when you travel north from Shmed's house would charm each other, didn't they? Or that's how I'm remembering it from the original.
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Knight Captain
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Re: NPC Stat Symbols

Post by Knight Captain »

They seem to spawn as EVIL and CHAOTIC, so they will engage each other in combat. The alignments seem to be:

GOOD will battle EVIL and then CHAOTIC.
NEUTRAL will attack only if struck.
EVIL will battle GOOD and then CHAOTIC.
CHAOTIC will battle GOOD and then EVIL.

This does not change the oppressor / who to attack until that oppressor is knocked out or killed, then the above logic applies for the next target.

There's not a bounds-check for the value, so 4 acts as suicidal -- the NPC attacks himself. I hope this can stay in Exult for mod use.

I had submitted these notes in an old merge request but they got knocked out. :/
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