New Shapes "too heavy"

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NOTICE: This forum is archived as read only.
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Donfrow
Posts: 308
Joined: Thu May 14, 2020 1:34 pm

New Shapes "too heavy"

Post by Donfrow »

Hi,

I've been importing some new shapes and running into an issue where any of my shapes that I do not use with an object paperdoll are always too heavy. The only reference I could find to this was from 2010.

For example, I have a new object shape number 1526 with a weight and volume of 1. I cannot seem to get it so the character can pick it up; it is always too heavy unless hack mover is on. I have another new shape, 1528, that has a weight of 10 and volume of 40, but has a paper doll associated with it, which works fine.

I seem to recall doing this in the past without any issue but I cannot seem to get it working now. I've tried matching settings from regular items that already existed but I can't seem to get it working. Can anyone help me by clueing me in as to what am I missing that allows an object to be picked up or not?

Thanks
Knight Captain
Posts: 1219
Joined: Thu May 14, 2020 1:34 pm

Re: New Shapes "too heavy"

Post by Knight Captain »

What date-version of Exult and Exult Studio are you using? There were recent changes to the way light-emitting things (candles, etc) are handled.
Donfrow
Posts: 308
Joined: Thu May 14, 2020 1:34 pm

Re: New Shapes "too heavy"

Post by Donfrow »

I'm using the latest version that's available for download, which seems to have been last updated today (11-24).

My new shapes aren't special in any way such as light, etc. The only settings I've enabled are they are solid and being x and y obstacles. Tried different classes of objects as well. Tried some as unusable and some as quality, etc, to match up to other objects.
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