Speed
Forum rules
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Speed
I just played the newest windows 1.1 version of exult on my laptop, (p2 366, 256RAM, 2.5meg graphics), and it's very very good.
I used to have to play it at 320x240, (the next one up from 320x200), to actually be playable, but, with the new party formation, the speed is so good I can play it at 400x300 no problems.
I saw mentioned elsewhere about the speed being better, but man, I didn't believe it was that good.
I used to have to play it at 320x240, (the next one up from 320x200), to actually be playable, but, with the new party formation, the speed is so good I can play it at 400x300 no problems.
I saw mentioned elsewhere about the speed being better, but man, I didn't believe it was that good.
-
- Posts: 56
- Joined: Thu May 14, 2020 1:34 pm
Re: Speed
Hey that sounds like an M$ strategy! :0P
Re: Speed
Way back, I thought it would be cool to model the party members such that they behaved independently. Each one would see where the Avatar was travelling, and then walk towards the same goal.
In practice, it didn't work out so well. The pathfinder was called way too often (resulting in slowdowns), and it was difficult to debug. In the newer 'flocking' algorithm, each time the Avatar takes a step, a routine is called to have each of the party members also take a step. There were still, initially, lots of problems, but it was much easier to debug.
In practice, it didn't work out so well. The pathfinder was called way too often (resulting in slowdowns), and it was difficult to debug. In the newer 'flocking' algorithm, each time the Avatar takes a step, a routine is called to have each of the party members also take a step. There were still, initially, lots of problems, but it was much easier to debug.
Re: Speed
Yea, but after The isle of fire, you're pretty much invincible, and with 60 STR, you can just slap a barrel on your back.
But yea, as for mules, I divide it up like this in TBG and SI:
Iolo: MISC items; Wands, magic items, etc.
Dupre: Booze and money
Shamino: Food, gems + Jewelery.
But in the next few weeks, I've gotta try SI solo.
But yea, as for mules, I divide it up like this in TBG and SI:
Iolo: MISC items; Wands, magic items, etc.
Dupre: Booze and money
Shamino: Food, gems + Jewelery.
But in the next few weeks, I've gotta try SI solo.