Intermap UseCode Transport Array

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NOTICE: This forum is archived as read only.
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Michele
Posts: 85
Joined: Thu May 14, 2020 1:34 pm

Intermap UseCode Transport Array

Post by Michele »

Intermap UseCode Transport Array: Do such exist? Is the following possible?

I had this idea of moving the dungeons off the main map and onto another.
However many areas are accessed in normal game by an [x, y, z] UseCode Array which would need to be [x, y, z, m] (m for map) in order for this to work.

The result would be a main map where ships could actually function and the possibility for a massively expanded game in other ways.
marzo
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Posts: 1925
Joined: Thu May 14, 2020 1:34 pm

Re: Intermap UseCode Transport Array

Post by marzo »

It is possible, yes. You can pass the fourth (map) element for many intrinsics in Exult, and you can also create 'intermap' eggs using ES which can move a character to a different location in a different map. Moving the dungeons to another map is something which I am planning for the Keyring mod (for BG), and which will also be done in TFL (for the 3 game worlds it will have).

There is full intrinsic documentation for Exult here (html) and here (plain text).
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Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
Michele
Posts: 85
Joined: Thu May 14, 2020 1:34 pm

Re: Intermap UseCode Transport Array

Post by Michele »

Thanks, Marzo. :)
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