Intermap UseCode Transport Array: Do such exist? Is the following possible?
I had this idea of moving the dungeons off the main map and onto another.
However many areas are accessed in normal game by an [x, y, z] UseCode Array which would need to be [x, y, z, m] (m for map) in order for this to work.
The result would be a main map where ships could actually function and the possibility for a massively expanded game in other ways.
Intermap UseCode Transport Array
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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Re: Intermap UseCode Transport Array
It is possible, yes. You can pass the fourth (map) element for many intrinsics in Exult, and you can also create 'intermap' eggs using ES which can move a character to a different location in a different map. Moving the dungeons to another map is something which I am planning for the Keyring mod (for BG), and which will also be done in TFL (for the 3 game worlds it will have).
There is full intrinsic documentation for Exult here (html) and here (plain text).
There is full intrinsic documentation for Exult here (html) and here (plain text).
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Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
Marzo Sette Torres Junior
aka Geometrodynamic Dragon
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
Re: Intermap UseCode Transport Array
Thanks, Marzo.