Search found 10 matches

by 1crash007
Mon Jan 16, 2012 3:10 am
Forum: Exult Discussion
Topic: Legacy support (OS X ppc, Windows 9x) still needed?
Replies: 25
Views: 1156

Re: Legacy support (OS X ppc, Windows 9x) still needed?

maybe i should fire up my 16 year old laptop with 98 on it (16mb memory) and see how exult (1.4 and snapshot) run. Instead of support for older systems i recommend a faq page to help people otherwise im up with the idea of dropping support for 9.x or maybe my laptop has 95? whatever.. sorry just ran...
by 1crash007
Thu Oct 13, 2011 1:23 am
Forum: Exult Discussion
Topic: The infamous 'objects disappearing bug'
Replies: 115
Views: 8221

Re: The infamous 'objects disappearing bug'

Just out of mere curiosity what if someone tried something like this: create a random party of 2 standard characters and two npcs give each a backpack with 10 coins.. some food two pieces and a random item (hammer pickaxe sword blank.... etc) Create a business schedule for each of them in different ...
by 1crash007
Thu Sep 01, 2011 3:29 am
Forum: Exult Discussion
Topic: u7
Replies: 8
Views: 513

Re: u7

Lets strap a orb of moons to him and point it in a random direction..
Just not to the right of him/her..
Sorry playing Ultima 6..
by 1crash007
Sat Jun 25, 2011 10:12 pm
Forum: Exult Discussion
Topic: Mods suggestion thread
Replies: 13
Views: 640

Re: Mods suggestion thread

What would really be nice is to allow a random egg be placed that spawns the monsters and the loot so its not the same anywhere..

Also the level system has no real perks so i believe some kind of modifier attacking and defence mod would be great there.
by 1crash007
Sun May 29, 2011 9:34 pm
Forum: Exult Discussion
Topic: Exult 3d
Replies: 93
Views: 41699

Re: Exult 3d

Ok so i tried several quake programs.. The main one i used was Quake ARmy Knife (Quark) It opens three different mdl formats Quake/ Half-Life1/Half-Life2/HexenII The only one that showed promise was the Half-life1 import. It needed a proper gamedata folder structure.. Any Quake mdl viewer says incor...
by 1crash007
Sat May 28, 2011 7:49 pm
Forum: Exult Discussion
Topic: Exult 3d
Replies: 93
Views: 41699

Re: Exult 3d

I think i know of some plugins when i find them i will put up a link..
by 1crash007
Sat May 21, 2011 12:43 am
Forum: Exult Discussion
Topic: Exult 3d
Replies: 93
Views: 41699

Re: Exult 3d

I can make models for this project i just
need reference numbers to know what is what?
Does anyone have a list of the numbers?

And they are Quake 2 mdl files
which makes animations hard cause its a vertex type
of animation used.
by 1crash007
Sat Feb 27, 2010 12:12 am
Forum: Exult Discussion
Topic: Mod tutorials
Replies: 0
Views: 470

Mod tutorials

Is there any good pages for good modding tutorials as i am thinking of a graphic overhaul for this game. What are the texture limits to the exult engine? And can any texture format other than TGA be used? or whatever it is? And does all the editing of the game (no particular one) have to be done in ...
by 1crash007
Wed Feb 24, 2010 8:16 pm
Forum: Exult Discussion
Topic: Mods Using 1.4.05svn problems
Replies: 2
Views: 291

Re: Mods Using 1.4.05svn problems

Yeah i just did and it works again thanks for the quick reply.
by 1crash007
Wed Feb 24, 2010 8:09 pm
Forum: Exult Discussion
Topic: Mods Using 1.4.05svn problems
Replies: 2
Views: 291

Mods Using 1.4.05svn problems

I have some issues getting mods to work with 1.4.05 in the config for each mod i changed the required svn to 1.4.05 and in the menu it show wrong exult version and no desription found in the sderror file it shows an error copying the config to the documents folder. Yeah i know the one keyring is in ...