Search found 19 matches

by SiENcE
Sun Sep 05, 2010 5:39 pm
Forum: Exult Discussion
Topic: Exult ported to Dingoo Handheld
Replies: 19
Views: 1643

Re: Exult ported to Dingoo Handheld

Btw.: How can I post Links or Pics. *grummel
by SiENcE
Sun Sep 05, 2010 5:38 pm
Forum: Exult Discussion
Topic: Exult ported to Dingoo Handheld
Replies: 19
Views: 1643

Re: Exult ported to Dingoo Handheld

Tada ... release

Exult v1.4_svn6317 for Dingux (beta2)

Image


http://boards.dingoonity.org/dingux-rel ... 8beta2%29/
by SiENcE
Tue Jun 29, 2010 6:30 am
Forum: Exult Discussion
Topic: Ultima VI Conversion
Replies: 24
Views: 1468

Re: Ultima VI Conversion

Take the Iris2 (Ultima Online) Engine. A lot of shards take this Client as base for thier heavy customized freeshard. You can easily take and modify this. You can even do an singleplayer game. It has an 2D-TileMode and also an 3D-TileMode. You can switch between inGame ;-). http://www.iris2.de greetz
by SiENcE
Tue Jun 29, 2010 6:27 am
Forum: Exult Discussion
Topic: Exult ported to Dingoo Handheld
Replies: 19
Views: 1643

Re: Exult ported to Dingoo Handheld

Of couse, but i don't have time for this.
by SiENcE
Mon Jun 28, 2010 1:00 pm
Forum: Exult Discussion
Topic: Exult ported to Dingoo Handheld
Replies: 19
Views: 1643

Re: Exult ported to Dingoo Handheld

Hey. I ported an virtual mouse driver to Dingux (Linux on Dingoo) as base for Exult ( and of couse other apps that need a mouse). Before i release my Exult Port Dingux i want to know, is Ultima 7 part1 and part2 playable only using the mouse? What keys are needed? The dingoo has not many Keys. I hav...
by SiENcE
Wed Jun 09, 2010 7:00 am
Forum: Exult Discussion
Topic: Exult ported to Dingoo Handheld
Replies: 19
Views: 1643

Re: Exult ported to Dingoo Handheld

OK. I got the current SVN compiled and running on Dingux (Dingoo). SDL_mixer is fine so far.
by SiENcE
Tue Jun 08, 2010 12:07 pm
Forum: Exult Discussion
Topic: Exult ported to Dingoo Handheld
Replies: 19
Views: 1643

Re: Exult ported to Dingoo Handheld

The Exult svn work for me.
by SiENcE
Tue Jun 08, 2010 6:24 am
Forum: Exult Discussion
Topic: Exult ported to Dingoo Handheld
Replies: 19
Views: 1643

Re: Exult ported to Dingoo Handheld

Ah and i got the exult svn compiled. But it did not work. So i choose to use 1.2 for now based on the gp2x build.

Here are the sources.

http://dl.openhandhelds.org/cgi-bin/gp2 ... ,0,20,1107
by SiENcE
Tue Jun 08, 2010 6:22 am
Forum: Exult Discussion
Topic: Exult ported to Dingoo Handheld
Replies: 19
Views: 1643

Re: Exult ported to Dingoo Handheld

I think they have touchscreens. But Dingoo has not.

Is it possible to browse the Gumps via keypad just like the bg/si startmenu?
by SiENcE
Mon Jun 07, 2010 6:13 am
Forum: Exult Discussion
Topic: Exult ported to Dingoo Handheld
Replies: 19
Views: 1643

Re: Exult ported to Dingoo Handheld

Whats the best way to make Exult playable without mouse? Mouse Emulation or make Menues controllable via D-Pad and Buttons?
by SiENcE
Mon Jun 07, 2010 6:06 am
Forum: Exult Discussion
Topic: Exult ported to Dingoo Handheld
Replies: 19
Views: 1643

Re: Exult ported to Dingoo Handheld

Ok. Already found howto make this files via expack.
by SiENcE
Sun Jun 06, 2010 7:24 pm
Forum: Exult Discussion
Topic: Exult ported to Dingoo Handheld
Replies: 19
Views: 1643

Re: Exult ported to Dingoo Handheld

How can i generate "exult_bg_flx.h" and "exult_si_flx.h" files?

I'm doing a crosscompile for mips on an x86 environment and i cant execute "expack" on my host system, because its x86 and not mips.

Do i need to generate something else to build the exult client?
by SiENcE
Fri Jun 04, 2010 6:15 am
Forum: Exult Discussion
Topic: Exult ported to Dingoo Handheld
Replies: 19
Views: 1643

Exult ported to Dingoo Handheld

I just want to share you the info that I ported Exult to Dingoo (Dingux) Handheld.

http://www.youtube.com/watch?v=liUiZlK8g4I

I took the Exult 1.2 port from gp2x Forum. Laters i will try to port the newest version of Exult. Are you interested in patches or makefile/conf?

cheers
by SiENcE
Tue Jul 07, 2009 10:48 am
Forum: Exult Discussion
Topic: Exult 3d
Replies: 93
Views: 41704

Re: Exult 3d

Do you know our Iris2 project? As i explained earlier in this thread: we did already the same as you explained. We took the UO 2d Client and "pipelined" the original UO data into 3d. Lets say you have a map file and statics and you have art graphics. You need the mapfile and statics file t...
by SiENcE
Mon Jul 06, 2009 7:54 am
Forum: Exult Discussion
Topic: Exult 3d
Replies: 93
Views: 41704

Re: Exult 3d

>>You missed the point of this...

Which point?
by SiENcE
Tue Jun 30, 2009 6:28 am
Forum: Exult Discussion
Topic: Exult 3d
Replies: 93
Views: 41704

Re: Exult 3d

One Tip. Take an existing free 3d Engine, so you don't have to invest time into existing techniques.
by SiENcE
Tue Jun 23, 2009 10:42 am
Forum: Exult Discussion
Topic: Ultima 7 HD?
Replies: 128
Views: 7462

Re: Ultima 7 HD?

You need an Art Tool for managing the lots of Tiles and GFX. We coded a tool for our Iris2 project. Maybe you take a look at it to see what i mean. http://ghoulsblade.schattenkind.net/iris/irisarttool/ http://iris2.de/index.php/Item_Model_List Collaborative Development must be coordinated. This is t...
by SiENcE
Wed Jun 10, 2009 7:19 am
Forum: Exult Discussion
Topic: Exult 3d
Replies: 93
Views: 41704

Re: Exult 3d

Hey, you are right. The Z-axis (heightmap) would be flat. But i think it's not that difficoult to add a selfmade heightmap to this as a new maplayer. Most work would be as i sayed before the goundID mapping (grass for grass, aso.). If we have a converted groundmap, we can start to map ObjectIDs. I t...
by SiENcE
Wed Jun 03, 2009 12:36 pm
Forum: Exult Discussion
Topic: Exult 3d
Replies: 93
Views: 41704

Re: Exult 3d

I followed this thread a long time. Your Idea is the same as our with Ultima Iris (a full 3d Client for Ultima Online). Started in 2003 we discontinued our first Ultima Iris Client, because of too much work on our own 3D Engine. In August 2006 we started a completly new Client called Iris2. More abs...