Ok, got it. Seems my spam filter was overreacting
I'll contact you via email then and hopefully we figure sth out.
Search found 118 matches
- Thu Oct 05, 2017 12:09 pm
- Forum: Exult Discussion
- Topic: no audio dev lockup #1922
- Replies: 13
- Views: 1792
- Mon Sep 18, 2017 9:29 am
- Forum: Exult Discussion
- Topic: no audio dev lockup #1922
- Replies: 13
- Views: 1792
Re: no audio dev lockup #1922
No worries. Just take your time and please drop me a line when you're ready.
Best wishes from Bangkok
Best wishes from Bangkok
- Sun Sep 17, 2017 8:49 am
- Forum: Exult Discussion
- Topic: no audio dev lockup #1922
- Replies: 13
- Views: 1792
Re: no audio dev lockup #1922
Linux and BSD are all fine and seems that my bug encounter was a random thing. Could you please point me to a Vbox image with MacOS that is capable of reproducing it (or at least some reliable tutorial how to virtualize it, as I'm having some problems with that ;) )? If not... is the audio thread ev...
- Mon Aug 21, 2017 9:41 pm
- Forum: Exult Discussion
- Topic: no audio dev lockup #1922
- Replies: 13
- Views: 1792
Re: no audio dev lockup #1922
Just for the record: bug is normally not reproducible on any modern linux due to PulseAudio providing the dummy output (tried Arch, Devuan and Slackware). Gonna try FreeBSD tomorrow.
- Sun Aug 20, 2017 9:21 pm
- Forum: Exult Discussion
- Topic: no audio dev lockup #1922
- Replies: 13
- Views: 1792
Re: no audio dev lockup #1922
The problem is recreating it. Devuan Jessie X64 again, no sound card in VM, exits fine. (from gdb) OGG Vorbis Digital Music: Disabled Trying: `FMOpl' Success! Midi Output: Enabled Destroying AudioMixer... Destroying MidiDriver... [Thread 0x7fffec5ca700 (LWP 28476) exited] [Thread 0x7ffff161e700 (LWP...
- Sun Aug 20, 2017 8:47 am
- Forum: Exult Discussion
- Topic: no audio dev lockup #1922
- Replies: 13
- Views: 1792
Re: no audio dev lockup #1922
Ok, I'll try it with a fresh soundless Linux install then, thanks.
- Thu Aug 17, 2017 1:54 pm
- Forum: Exult Discussion
- Topic: no audio dev lockup #1922
- Replies: 13
- Views: 1792
no audio dev lockup #1922
So this ugly little guy has just bitten me on Devuan Jessie x64 VM... Too bad, I was not able to recreate it after restarting the machine. Simply disabling the soundcard in VirtualBox does not work. Any clues how to recreate this bug? https://sourceforge.net/p/exult/bugs/1922/ http://log.usecode.org...
- Wed Jun 08, 2016 11:23 am
- Forum: Exult Discussion
- Topic: musical egg start of game
- Replies: 2
- Views: 481
Re: musical egg start of game
I guess we're not talking about the same thing here. The option you've mentioned is the one that allows the track to be repeated when it ends, right? I mean this (checked with DosBox), the very beginning of the game: enter the stables: you get "mystery" (or whatever it's called) track. Ent...
- Sat May 28, 2016 11:48 am
- Forum: Exult Discussion
- Topic: contributing
- Replies: 4
- Views: 789
Re: contributing
Ok, done.
BTW, pull requests seem much more "gitish" (and thus consistent with the whole repo) way, I think I'll try those when commiting next code (unless you'll prefer it otherwise).
Have a nice weekend
BTW, pull requests seem much more "gitish" (and thus consistent with the whole repo) way, I think I'll try those when commiting next code (unless you'll prefer it otherwise).
Have a nice weekend
- Sat May 28, 2016 8:35 am
- Forum: Exult Discussion
- Topic: contributing
- Replies: 4
- Views: 789
contributing
Just to make things clear: I've finally found some time to fiddle around with Exult's code. At the moment I going through the bugtracker, for example I think I managed to implement a fix for this one: https://sourceforge.net/p/exult/bugs/1936/ What should I do in such case? Register on SF and provid...
- Thu Jan 08, 2015 10:56 pm
- Forum: Exult Discussion
- Topic: Paperdoll_npc compile error MSVC 2013
- Replies: 2
- Views: 580
Re: Paperdoll_npc compile error MSVC 2013
Update: Grepping for this class on Linux showed that it's located in the npcdollinf.cc. So after a quick check...it's not in the project. Yup, it is in the project tree, bu VS reports that the file npcdollinf.cc can not be found. Seems a long run before me to port it to newest VS, wish me luck ;) Re...
- Wed Jan 07, 2015 8:52 pm
- Forum: Exult Discussion
- Topic: Paperdoll_npc compile error MSVC 2013
- Replies: 2
- Views: 580
Paperdoll_npc compile error MSVC 2013
I'm trying to compile Exult with MSVC 2013 Community Edition. After removing MSVC version error message, including and messing around with include paths (most errors relate to shape/shapeinf folder, probably due to the way the project is imported) I got stuck on Paperdoll_npc class listed as undefin...
- Wed May 22, 2013 4:58 pm
- Forum: Exult Discussion
- Topic: Cross compilation for Raspberry PI
- Replies: 12
- Views: 1305
Re: Cross compilation for Raspberry PI
Ok, so the news is: tried to cross compile yesterdays snapshot, but for win32, i686-w64-mingw32-gcc complains about WinMain16 or sth like that while trying to link -lmingw. W/O this switch, it complains about SDL_main. Googling it led me to SDL page, where it states, that there is sth wrong with mai...
- Sun May 19, 2013 3:35 pm
- Forum: Exult Discussion
- Topic: Cross compilation for Raspberry PI
- Replies: 12
- Views: 1305
- Sun May 19, 2013 12:47 pm
- Forum: Exult Discussion
- Topic: Cross compilation for Raspberry PI
- Replies: 12
- Views: 1305
Re: Cross compilation for Raspberry PI
And params for configure were --with-vorbis=/home/alagner/vorbis
--with-ogg=/home/alagner/ogg
--with-ogg=/home/alagner/ogg
- Sun May 19, 2013 12:44 pm
- Forum: Exult Discussion
- Topic: Cross compilation for Raspberry PI
- Replies: 12
- Views: 1305
Re: Cross compilation for Raspberry PI
Tried both of it. I have even compiled vorbis and ogg from source and put them in my home dir (~/vorbis and ~/ogg respectively). Paths in makefiles seem ok
- Sun May 19, 2013 11:49 am
- Forum: Exult Discussion
- Topic: Cross compilation for Raspberry PI
- Replies: 12
- Views: 1305
Re: Cross compilation for Raspberry PI
One more thing - what's the problem with vorbis/codec.h not existing? I tried passing vorbis paths to configure manually, but the only thing I've got is: ./../audio/Midi.h:25:26: fatal error: vorbis/codec.h: No such file or directory compilation terminated. make[2]: *** [bggame.lo] Error 1 make[2]: ...
- Fri May 17, 2013 11:49 am
- Forum: Exult Discussion
- Topic: Cross compilation for Raspberry PI
- Replies: 12
- Views: 1305
Cross compilation for Raspberry PI
First of all, after some pause from U7, I'm glad to return here and see Exult's still alive. But on topic: I'm trying to build the latest snapshot, configure sees the cross compiler correctly (arm-linux-gnueabihf-gcc from Linaro) and everything seems to go fine until (I got PL locale, so I translate...
- Thu Jun 30, 2011 12:51 pm
- Forum: Exult Discussion
- Topic: Mods suggestion thread
- Replies: 13
- Views: 1154
Re: Mods suggestion thread
I'm against random loot. There's already too much loot to gather and a lot of places to explore. Really, when playing with a full party you don't have enough place for all the magic stuff that can be found if you really visit every cave possible.
- Fri Jun 24, 2011 8:28 pm
- Forum: Exult Discussion
- Topic: In the black gate jewelry store...
- Replies: 6
- Views: 516
Re: In the black gate jewelry store...
I highly doubt anyone has ever found that key. ;]
Same thing about some chests in Despise I believe.
Same thing about some chests in Despise I believe.
- Sun Apr 10, 2011 6:36 am
- Forum: Exult Discussion
- Topic: First timer on Ultima
- Replies: 11
- Views: 785
Re: First timer on Ultima
320x240 scaled twice imho. 400x300, also with 2x scaler seemed pretty reasonable too.
- Thu Apr 07, 2011 7:34 pm
- Forum: Exult Discussion
- Topic: First timer on Ultima
- Replies: 11
- Views: 785
Re: First timer on Ultima
>There CAN be plot stopping problems. We haven't tested out everything and as written in the faq in SI you can wreak havoc by using/taking items from too far away Yup, especially SI is vulnerable here. And due to the game's engine and the way some rooms and items are placed, seeing too much may just...
- Sat Nov 13, 2010 4:13 pm
- Forum: Exult Discussion
- Topic: [OT]Where are you from? (visit everyone, please!)
- Replies: 105
- Views: 12528
Re: [OT]Where are you from? (visit everyone, please!)
Oops, I haven't noticed the date. Sorry
- Sat Nov 13, 2010 3:25 pm
- Forum: Exult Discussion
- Topic: [OT]Where are you from? (visit everyone, please!)
- Replies: 105
- Views: 12528
Re: [OT]Where are you from? (visit everyone, please!)
I'm from Bytom, Poland. And on the language related topic: >>>>English are derived from French >>Actually, that's not quite correct. French is derived from Latin, while English was just greatly influenced by Latin. That's why English grammar is still quite different to French one. Hacki, I'm not a h...
- Sat Oct 09, 2010 2:41 pm
- Forum: Exult Discussion
- Topic: Light sources not working...
- Replies: 12
- Views: 1541
Re: Light sources not working...
>glass swords (IIRC) deal lightning damage
AFAIR stone harpy can be killed with glass sword. Black Sword worked also fine, but I'm unsure here [but not its death ability]
Are there any more stone harpies in the game beside the one in Spektran, btw?
AFAIR stone harpy can be killed with glass sword. Black Sword worked also fine, but I'm unsure here [but not its death ability]
Are there any more stone harpies in the game beside the one in Spektran, btw?
- Thu Sep 16, 2010 9:12 am
- Forum: Exult Discussion
- Topic: I was wondering: how do fans feel nowadays about Ultima
- Replies: 77
- Views: 10355
Re: I was wondering: how do fans feel nowadays about Ultima
>I doubt if that many people remember King's Quest or 7th Guest for the same reason >it's fun to think how things change. Ok guys, now you made me feel old :P But honestly speaking I remember gettitng my first PC [486SX, 25MHz, wow, that was IT! ;) and it still stands somewhere in my basement] and m...
- Wed Sep 15, 2010 8:53 am
- Forum: Exult Discussion
- Topic: I was wondering: how do fans feel nowadays about Ultima
- Replies: 77
- Views: 10355
Re: I was wondering: how do fans feel nowadays about Ultima
>No coincidence. Bethesda's Todd Howard is a big fan of Ultima. Nice to hear [or rather read] that. Seems Ultima is one of the most underappreciated crpg series nowadays. Judging from what I observed [no statistics here, so I may be wrong] most people associate Ultima with "nerdy kids playing U...
- Fri Sep 03, 2010 7:11 am
- Forum: Exult Discussion
- Topic: I was wondering: how do fans feel nowadays about Ultima
- Replies: 77
- Views: 10355
Re: I was wondering: how do fans feel nowadays about Ultima
>But personaly, I doubt a game such as Ultima 7 is possible anymore. Back then games were relatively simple so devs could take their time perfecting evreything. I doubt that any modern game has the complexity of Black Gate, at least in the field of simulating a living world. And that's why I like th...
- Tue Jun 08, 2010 8:49 pm
- Forum: Exult Discussion
- Topic: General question about Dupre
- Replies: 13
- Views: 951
Re: General question about Dupre
>the music! I remember that the extremely sad/funerary music following Dupre's sacrifice really sent a shiver down my spine. Yeah, imho that's certainly one of the best tracks in gaming history ever. But when it comes to a more general discussion about SI I'd rather say that the most disturbing mome...
- Sun May 30, 2010 6:14 am
- Forum: Exult Discussion
- Topic: bugs with Keyring Mod
- Replies: 21
- Views: 1814
Re: bugs with Keyring Mod
I've reported that already some time ago.
Looks like it happens mostly when you ask Jaana to use her healing powers the way it worked in the original, instead of having a spell cast, at least that's what I've observed.
Looks like it happens mostly when you ask Jaana to use her healing powers the way it worked in the original, instead of having a spell cast, at least that's what I've observed.
- Tue May 11, 2010 2:55 pm
- Forum: Exult Discussion
- Topic: Marsten & Spektor letters from Pomdirgun
- Replies: 2
- Views: 334
Re: Marsten & Spektor letters from Pomdirgun
Yeah, it's a bug of SI istelf, not Exult.
- Mon May 10, 2010 5:46 pm
- Forum: Exult Discussion
- Topic: [OT] you vs. thou
- Replies: 16
- Views: 7303
Re: [OT] you vs. thou
>'gelæd' is the word that became 'lead', as in 'do not lead us into temptation'. You recognize the 'lead' in 'gelæd', and the 'ge' typically used in germanic languages. I see, thanks for explaining that. BTW - can you remommend any book on that topic, or should I just get Beowulf with modern English...
- Mon May 10, 2010 5:39 pm
- Forum: Exult Discussion
- Topic: Pentagram status
- Replies: 9
- Views: 1190
Re: Pentagram status
*never played U8 w/o Pentagram.
Sorry for double posting
Sorry for double posting
- Mon May 10, 2010 5:38 pm
- Forum: Exult Discussion
- Topic: Pentagram status
- Replies: 9
- Views: 1190
Re: Pentagram status
Pentagram works pretty much fine. I finished U8 more-less a year ago using it and the only major [but not game stopping, to be precise] problem was the fact, that during cutscenes in the docks [for example - beginning of the game] the engine acts like it should remove roofs for 'inside building' vie...
- Thu May 06, 2010 8:54 pm
- Forum: Exult Discussion
- Topic: [OT] you vs. thou
- Replies: 16
- Views: 7303
Re: [OT] you vs. thou
>And you thought Shakespeare was hard to read!
Gosh, I wish I had taken "Old English" as an optional course during my university studies I had no such opportunity, unfortunately.
But - just guessing - does 'gelæd' mean gold?
Gosh, I wish I had taken "Old English" as an optional course during my university studies I had no such opportunity, unfortunately.
But - just guessing - does 'gelæd' mean gold?
- Fri Apr 30, 2010 8:26 pm
- Forum: Exult Discussion
- Topic: Funny bug in the original
- Replies: 6
- Views: 466
Re: Funny bug in the original
BTW - does Cador appear in any earlier Ultima?
I'm asking because TDI said "Wrong Ultima?". Was it a reference to previous part of the series, or just a mistake?
I'm asking because TDI said "Wrong Ultima?". Was it a reference to previous part of the series, or just a mistake?
- Fri Jan 22, 2010 7:45 pm
- Forum: Exult Discussion
- Topic: Stealing and getting away
- Replies: 5
- Views: 911
Re: Stealing and getting away
And a little more on the topic: I don't have 1.2 installed at the moment, but as far as I remember "consecration ritual" [credit goes to Doug The Eagle http://it-he.org/ - check it out if you don't know it, btw] works pretty much the same as in the original, at least it seems so.
- Wed Dec 09, 2009 10:39 pm
- Forum: Exult Discussion
- Topic: Ultima 7 memories
- Replies: 18
- Views: 1556
Re: Ultima 7 memories
>>I just scored a mint V and VI for $20 each on ebay last week!!!
Forget my old Ultima Collection CD I got my cloth maps back!!!
Man, I wish shipping was cheaper
Forget my old Ultima Collection CD I got my cloth maps back!!!
Man, I wish shipping was cheaper
- Mon Dec 07, 2009 9:15 pm
- Forum: Exult Discussion
- Topic: At this point: What is DEAD and what is STILL ACTIVELY DEVEL
- Replies: 12
- Views: 1585
Re: At this point: What is DEAD and what is STILL ACTIVELY D
BTW - what's up with Lazarus forums? Are they down completely?
- Sun Dec 06, 2009 9:22 pm
- Forum: Exult Discussion
- Topic: Ultima 7 memories
- Replies: 18
- Views: 1556
Re: Ultima 7 memories
>>finally I learned he could be killed with a death bolt spell, but I think your intelligence had to be a certain level and it had to be after midnight or something strange like that.. During Fellowship meeting as I remember. Well, I remember meeting bandits from Selwyn's hideout at the top LB's cas...
- Wed Dec 02, 2009 7:17 pm
- Forum: Exult Discussion
- Topic: bg - rowena in party
- Replies: 8
- Views: 768
Re: bg - rowena in party
>>Kensu, what fake npc are you talking about? I never noticed that.. i'm interested in where it would be. Where would I find it? Somewhere in Skara Brae. He looks like the mayor, some walkthroughs even mention that guy as "the one not to be mistaken with Forsythe". He simply does not respo...
- Wed Nov 11, 2009 10:09 pm
- Forum: Exult Discussion
- Topic: A small mod in progress
- Replies: 92
- Views: 13201
Re: A small mod in progress
>I am planning to involve at least one thing from Ultima 9. Be very afraid.
Poisoned bread?
Either way, I'm afraid. Very afraid.
Poisoned bread?
Either way, I'm afraid. Very afraid.
- Thu Jul 02, 2009 7:26 am
- Forum: Exult Discussion
- Topic: ship destroyed?
- Replies: 8
- Views: 600
Re: ship destroyed?
>>VII doesn't have cannons on ships. What does the enemy do? Attack the hull with corkscrews?
What about sea dragons [or serpents, or whatever they are called] and tentacles?
What about sea dragons [or serpents, or whatever they are called] and tentacles?
- Sun Jun 28, 2009 8:24 am
- Forum: Exult Discussion
- Topic: ship destroyed?
- Replies: 8
- Views: 600
Re: ship destroyed?
>Exult is so cool, even the bugs are awesome!
And now more seriously - how about implementing such possibility? I.e. to sink ships, fight sea battles etc.?
And now more seriously - how about implementing such possibility? I.e. to sink ships, fight sea battles etc.?
- Sun May 24, 2009 4:24 pm
- Forum: Exult Discussion
- Topic: Shame/Despise?
- Replies: 12
- Views: 1725
Re: Shame/Despise?
Isn't also the abandoned mine near Minoc supposed to be Covetous?
- Sun May 24, 2009 12:30 pm
- Forum: Exult Discussion
- Topic: Shame/Despise?
- Replies: 12
- Views: 1725
Re: Shame/Despise?
>>I know you did, I was agreeing with you. I was just trying to pin down exactly what strings needed to be fixed. Ok, great that everything's clear now. >>What do you mean by "completing" the real Despise? AFAIR in Despise there's a sort of intersection, where from you can get to certain p...
- Sun May 24, 2009 11:30 am
- Forum: Exult Discussion
- Topic: Shame/Despise?
- Replies: 12
- Views: 1725
Re: Shame/Despise?
>>First off, one of the "Despises" *is* named dungeon Shame, it's just the wrong one. I know, that the 'flying carpet entrance' should be Shame [as in previous Ultimas]. But I believe there's no in-game reference to Shame at all. By renaming I meant changing Shamino's words "This is D...
- Sun May 24, 2009 7:25 am
- Forum: Exult Discussion
- Topic: Shame/Despise?
- Replies: 12
- Views: 1725
Re: Shame/Despise?
Makes me wonder - is it possible to fix this in some mod? I mean renaming one of the "Despises" to Shame.
How about including that into Keyring Mod?
How about including that into Keyring Mod?
- Tue May 19, 2009 5:12 pm
- Forum: Exult Discussion
- Topic: Bug Reporting - Keyring Mod (Spoilers Within)
- Replies: 3
- Views: 462
Re: Bug Reporting - Keyring Mod (Spoilers Within)
Paulon, did you get out of Trinsic legally, or cheat-teleported out? For some odd reason I had the same problem while cheating, and it wasn't present at all while playing normally. Under XP .
- Sat May 02, 2009 4:39 pm
- Forum: Exult Discussion
- Topic: Apologise
- Replies: 5
- Views: 543
Re: Apologise
Abandonware is not a clear term I'm afraid. It's generally sth illegal but no one would care... I bought U7 as well as many other games just because of the respect towards Origin (R.I.P.) and their job. But another thing makes me wonder - isn't it just nice to have a cd box in your hands, a nice clo...